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Windows KIROE - 3D Hack & Slash

Tayoyo

Member
Looks very cool. I like the cartoony art for the menu, and the music is very nice, too. The hub town is cool and having to do the different missions all seems like a lot of fun. Did you make all the models yourself? If so they look really good and I think this could be a pretty fun game once you've finished it :D. Also, are you planning on adding a blocking mechanic? Your character has a shield and I think it'd work pretty well with your game
 
Here are some little news :D

- replaces skeletal enemies with gremlins (less polygon so better performance)
- Add patrols enemies when room start
- Add player defense with shield (using right clic and, a chance to auto-protect when he is attacked)
- Add player and enemis animations (defense with shield, die, hit, ...)
- Add health bar on citizen to protect

Screenshoot evolution 2017 VS 2019 :


are you planning on adding a blocking mechanic? Your character has a shield and I think it'd work pretty well with your game
Thanx for this idea, it's now added :D :D
 
Just added :
- A red fury bar under the life bar : after 5 shots, the bar is filled and the damage is doubled.
- Small animals in the scenery: fish, sharks and birds. Fish and birds are just to animate the map a bit, there is no interaction with the player. Sharks can attack the player. i will probably also add bats and alligator



 
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a little step back through these screenshoots: in 2015 the first prototype, and now after several engine evolutions;) When you're a fan of GameMaker and programming but you do not have a lot of free time, and more motivation, it gives that: D :

 
Hi :)

After a short break on my project (lack of motivation), I get back to it slowly. I just reviewed the scenario.
English isn't my native language, and i'm looking for someone to correct it if there are some mistakes pleaze.
There is also the deutsh version, if a german could have a look too :

English text :
o_scenario_1_txt[0]= "Welcome to Floaters, a world composed of several small planets # very close to each other. ## Floaters had become a quiet world, # where most people were busy living peacefully."
o_scenario_2_txt[0]= "The evil had been repulsed for many generations: # After heavy fighting, the gremlins had been defeated, # And pushed back to a planet much farther away # The inhabitants of Floaters thought that their return # was simply impossible..."
o_scenario_3_txt[0]= "Until the day or .... # On their distant planet, # the Gremlins organized their offensive, # and found a way back..."
o_scenario_4_txt[0]= "Combining magic and energy of the earth, #They mastered the ways of the earth, #Their ability to move from planet to planet, # In order to invade all the villages of Floaters.##A large part of the citizens were prisoners."
o_scenario_5_txt[0]= "You are Kiroe, a brave inhabitant of Floaters.##Go to the castle #the only village that has successfully repelled the attacks.# Equip yourself with a sword and a shield # And go save the imprisoned villagers."
Deutsh text :
o_scenario_1_txt[2]= "Willkommen bei Floaters, einer Welt,#die aus mehreren kleinen Planeten besteht,#die sehr nahe beieinander liegen. ## Floater waren zu einer ruhigen Welt geworden,#in der die meisten Menschen beschäftigt waren, friedlich zu leben."
o_scenario_2_txt[2]= "Das Böse war seit vielen Generationen zurückgeschlagen worden: # Nach heftigen Kämpfen waren die Gremlins besiegt worden, # und auf einen weiter entfernten Planeten zurückgeschoben worden...#"
o_scenario_3_txt[2]= "Bis zum Tag oder ... #Auf ihrem fernen Planeten #organisierten die Gremlins ihre Offensive#und fanden einen Weg zurück..."
o_scenario_4_txt[2]= "Die Verbindung von Magie und Energie der Erde. Sie beherrschten die Wege der Erde. Ihre Fähigkeit, sich von Planet zu Planet zu bewegen. Um in alle Dörfer von Floaters einzudringen.##Ein großer Teil der Bürger war gefangen."
o_scenario_5_txt[2]= "Du bist Kiroe, eine tapfere Bewohnerin von Floaters.##Gehe zum Schloss,#dem einzigen Dorf, das die Angriffe erfolgreich abgewehrt hat.#Rüste dich mit einem Schwert und einem Schild aus.#Rette die inhaftierten Dorfbewohner."

Thanx a lot for your help :D
(this is a google traduction : if there isn't any error, just tell me pleaze)
 

Morendral

Member
o_scenario_1_txt[0]= "Welcome to Floaters, a world composed of several small planets # very close to each other. ## Floaters had become a quiet world, # where most people were busy living peacefully."
o_scenario_2_txt[0]= "The evil had been repulsed for many generations. # After heavy fighting, the gremlins had been defeated, # and pushed back to a planet much farther away. # The inhabitants of Floaters thought that their return # was simply impossible..."
o_scenario_3_txt[0]= "Until today... # On their distant planet # the Gremlins organized their offensive, # and found a way back..."
o_scenario_4_txt[0]= "Combining magic and the energy of the Earth #they mastered the ways of the Earth, # and their ability to move from planet to planet # in order to invade all the villages of Floaters.##Most of the citizens were prisoners."
o_scenario_5_txt[0]= "You are Kiroe, a brave inhabitant of Floaters.##Go to The Castle, #the only village that has successfully repelled the attacks.# Equip yourself with a sword and a shield, # and go save the imprisoned villagers."

I tried to keep your original meanings intact, but some of the sentences seemed out of place. I'm not sure if it was a translation error or just poorly organised thoughts, but this should at least be more grammatically correct for you.
 
o_scenario_1_txt[0]= "Welcome to Floaters, a world composed of several small planets # very close to each other. ## Floaters had become a quiet world, # where most people were busy living peacefully."
o_scenario_2_txt[0]= "The evil had been repulsed for many generations. # After heavy fighting, the gremlins had been defeated, # and pushed back to a planet much farther away. # The inhabitants of Floaters thought that their return # was simply impossible..."
o_scenario_3_txt[0]= "Until today... # On their distant planet # the Gremlins organized their offensive, # and found a way back..."
o_scenario_4_txt[0]= "Combining magic and the energy of the Earth #they mastered the ways of the Earth, # and their ability to move from planet to planet # in order to invade all the villages of Floaters.##Most of the citizens were prisoners."
o_scenario_5_txt[0]= "You are Kiroe, a brave inhabitant of Floaters.##Go to The Castle, #the only village that has successfully repelled the attacks.# Equip yourself with a sword and a shield, # and go save the imprisoned villagers."

I tried to keep your original meanings intact, but some of the sentences seemed out of place. I'm not sure if it was a translation error or just poorly organised thoughts, but this should at least be more grammatically correct for you.
Great !!! Thanx a lot :D
Your answer is really what I hoped: thank you :)
 
I'm really not fond of that main menu. It looks too much like that of a budget PC game you could find at the dollar store.
Ouch :)
Is that better on this version : Or same thing ?


Would you have 1 or 2 examples of a game menu that you think I should support?
Thanx for your comment
 
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The issue comes from the fact that very little works together. You have the logo and the menu options oddly a touch off-center, a gradient background using a color scheme that doesn't really match the game's, and then some random pictures stuck on top and scattered around, where the characters don't even look like they are standing on those platforms. The characters also don't even look like they're from the same game. The enemies are really detailed, yet the player isn't, going so far as to have a really bland face. That's a different discussion in general, but it still makes a huge impact on the menu.

I don't want to tell you what you should do, but there should be synergy amongst every element being used, and right now it looks like things are just there to fill the screen space. It sadly looks like it was done by an amateur, which, judging from the actual game itself, you are far from. Take a look at the image in your signature; it would work miles better as a menu. Try to draw some inspiration from that.
 
The issue comes from the fact that very little works together. You have the logo and the menu options oddly a touch off-center, a gradient background using a color scheme that doesn't really match the game's, and then some random pictures stuck on top and scattered around, where the characters don't even look like they are standing on those platforms. The characters also don't even look like they're from the same game. The enemies are really detailed, yet the player isn't, going so far as to have a really bland face. That's a different discussion in general, but it still makes a huge impact on the menu.
......
waow, thank you very much for this great comment that has been very constructive for me: your arguments are quite right, and I thank you for these, really a big big thank you.
I am going to work on the top of now, the menu being the first thing that the player will see, it must actually be more worked ....


a big thank you for your remarks :)
 
The issue comes from the fact that very little works together. You have the logo and the menu options oddly a touch off-center, a gradient background using a color scheme that doesn't really match the game's, and then some random pictures stuck on top and scattered around, .....
Here is a new Game Menu (and Option Menu thanx to your comment ), hope that's looking good :)



 
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New video with :
- New menu (thank you BattleRifle BR55 for your comment)
- New Story line
- Cannons, barrels of dynamite, peaks coming out of the ground: which you can use to kill enemies
- A glimpse of all types of worlds (forest, desert, castle, mine, pirate, cemetery)

 
Hey :)
I've been able to draw 3D ennami path on the map : it's easier to play the game ...
However, that's not graphically realy nice.... I'm searching for ideas to make this look nicer.

Also, i've change sounds to better ones, and i'm working on addind 2D sprite animation effect : this is looking promising ;) :)
 
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