1. Hello Guest! It's with a heavy heart that we must announce the removal of the Legacy GMC Archive. If you wish to save anything from it, now's the time! Please see this topic for more information.
    Dismiss Notice

Windows KIROE - 3D Hack & Slash

Discussion in 'Work in Progress' started by CyberTwister, Jul 4, 2016.

  1. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    KIROE : Citizen Protector

    Game objectif : There are some citizen on each planet. You have to protect them from mob in order to go to next planet.
    I'm working on this project frome a little more than one year, in my small free time... I use GM from 5.3a version, so i've make some 2d games, but it's my first quite big 3D project (i've only make some test with 3d and lots of little things before but no full games)
    Plz, if you have a look at the video, tell me what you think of this project :


    [​IMG]
    (screenshoot updated : july 2019)

    15 january 2019 :
    - Improve IA ennemy

    25 june 2019 :
    - replaces skeletal enemies with gremlins (less polygon so better performance)
    - Add patrols enemies when room start
    - Add player defense with shield (using right clic and, a chance to auto-protect when he is attacked)
    - Add player and enemis animations (defense with shield, die, hit, ...)
    - Add health bar on citizen to protect
    http://www.dubosson.fr/kiroe/scr48.png

    28 june 2019 :
    - New menu background : http://www.dubosson.fr/kiroe/scr51.png
    - Missions are unlocked as the game progresses
    - Add a furrie bar: at each given blow, the furrie bar increases and when reaches the max, a special attack (swirl) is given
    - PNJ shield seller
    - Shield implementation : 12 differents shields , each with its own characteristics

    09 july 2019 :
    - Lots of script optimization.
    - Health point in front of the castle : http://www.dubosson.fr/kiroe/scr59.png
    - New Ennemies system, and new ennemies : Roach, Wasp and probably more after the 1st beta released : http://www.dubosson.fr/kiroe/scr56.png

    13 july 2019 :
    - Path ennemi optimisation
    - New ennemi : Wolf : http://www.dubosson.fr/kiroe/scr58.png

    20 november 2019 :
    - New scenario, and new cinematic at the beginning of the game.
    - Help and information message at the bottom right of the screen when the player approaches an interactive object.
    - New attack: the player can activate a lever which makes leave the spades of the ground : http://www.dubosson.fr/kiroe/scr61.png
    http://www.dubosson.fr/kiroe/scr60.png


    03 june 2018 :
    6 mouth without working on this project because of my work (and a little bored), but it's back
    http://www.dubosson.fr/kiroe/scr34.png
    Added 5 laguage support and WASD or ZQSD key choice

    18 june 2018 :
    A little introductory/history video when you start a new game :
    http://www.dubosson.fr/kiroe/scr35.png
    http://www.dubosson.fr/kiroe/scr36.png
    http://www.dubosson.fr/kiroe/scr37.png
    http://www.dubosson.fr/kiroe/scr38.png
    And music/sound effect while playing added

    19 june 2018 :
    Added 5 Bonus : Increase Damage, health, money, speed, armor
    http://www.dubosson.fr/kiroe/scr39.png

    26 june 2018 :
    Added 4 levels on pirates islands :
    http://www.dubosson.fr/kiroe/scr41.png
    http://www.dubosson.fr/kiroe/scr42.png
    Also bug correction on watter trasnparency :
    http://www.dubosson.fr/kiroe/scr43.png
    http://www.dubosson.fr/kiroe/scr44.png

    08 july 2018 :
    Added 4 shortcut buttons at the top of the minimap
    Added 4 levels in mines :
    http://www.dubosson.fr/kiroe/scr45.png
    http://www.dubosson.fr/kiroe/scr46.png
    http://www.dubosson.fr/kiroe/scr47.png

    24 october 2018 :
    - little bug correction, or small optimisation, script cleaned
    - Now support different screen resolution

    older video (june 2018 :


    12 june 2017 :
    http://www.dubosson.fr/kiroe/scr7.png
    http://www.dubosson.fr/kiroe/scr8.png
    http://www.dubosson.fr/kiroe/scr9.png

    03 jul 2017 :
    http://www.dubosson.fr/kiroe/scr10.png
    http://www.dubosson.fr/kiroe/scr11.png
    http://www.dubosson.fr/kiroe/scr12.png
    http://www.dubosson.fr/kiroe/scr13.png
    http://www.dubosson.fr/kiroe/scr14.png

    26 jul 2017 :
    http://www.dubosson.fr/kiroe/scr15.png

    07 oct 2017 :
    main menu replace by a map with PNJ that give quest
    http://www.dubosson.fr/kiroe/scr16.png
    http://www.dubosson.fr/kiroe/scr17.png

    22 oct 2017 :
    Updated the trader PNJ : 12 weapons can be buy, each one with individual stats :
    http://www.dubosson.fr/kiroe/scr24.png
    http://www.dubosson.fr/kiroe/scr25.png
    http://www.dubosson.fr/kiroe/scr26.png

    28 oct 2017 :
    New 3d player model. All animation have been review, and the swimming one added :
    http://www.dubosson.fr/kiroe/scr27.png

    29 oct 2017 :
    Player death and 3d model dying animation :
    http://www.dubosson.fr/kiroe/scr28.png

    12 nov 2017 :
    Shield animation and jump animation correction
    New quest avaible inside the castle, and new decoration inside it

    19 nov 2017 :
    8 levels avaible inside the Castle :
    http://www.dubosson.fr/kiroe/scr29.png
    http://www.dubosson.fr/kiroe/scr30.png
    http://www.dubosson.fr/kiroe/scr31.png

    29 nov 2017 :
    4 new levels avaible : cemetery theme
    http://www.dubosson.fr/kiroe/scr32.png
    http://www.dubosson.fr/kiroe/scr33.png
    So total of 20 levels avaible at this day :)

    older video (november 2017 :



    older video (july 2016 :






    If you have any suggestion, or idea for this game, pleaze let me know it. Demo should be avaible at the end of the year.

    Thanx to : TheSnidr
     
    Last edited: Dec 8, 2019 at 9:16 PM
  2. Hybridism_

    Hybridism_ Guest

    Don't know if its just me but I do notice a slight lag in the video (Not sure if it is my computer or not) It is a great game over all, like the idea of it and carry on making it :) Don't really see many people do games that like anymore. Thanks for making a great game like these I enjoy these :)
     
    CyberTwister likes this.
  3. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Well there is no lag in the game, it's maybe the video recorder tool....
    I'm working on this project from one year now, i try to always reduce polygon in order to have no lag.
    Thanx a lot for your comment :)
     
  4. heyimdandan

    heyimdandan Guest

    This is oozing potential. Would you consider zooming the camera in to some of the action slightly when you're attacking an enemy?
     
    CyberTwister likes this.
  5. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Thanx for your comment heyimdandan :)
    And thanx for your good idea, i love it and Will add it as soon as possible :)

    I'm searching some ideas for more planet theme: on the video it could be a forest theme. I have think a desert theme with lots of Sand and cactus. Have you any more idea with there objects theme ? :)
    Also any idea for enemy type ? :)
     
    Last edited: Jul 12, 2016
  6. Jabbers

    Jabbers Member

    Joined:
    Jun 21, 2016
    Posts:
    213
    You made this in version 5.3a? Why? o:
     
    KaiXtr likes this.
  7. NoobsWeStand

    NoobsWeStand Member

    Joined:
    Jun 20, 2016
    Posts:
    144
    wondering the same thing. It would be interesting to know why you did not upgrade to atleast GM 8.
     
    KaiXtr likes this.
  8. RichHopefulComposer

    RichHopefulComposer Member

    Joined:
    Jun 20, 2016
    Posts:
    1,388
    Fantasic! I give this game 4/5 GameMakers!
    Your rank: Very GameMaker!

    Thanks for making this. Always cool to see unusual little projects like this! This is why I love GM! =D

    He didn't. He said he's been using GM since 5.3. The video says GMS project.
     
    CyberTwister likes this.
  9. NoobsWeStand

    NoobsWeStand Member

    Joined:
    Jun 20, 2016
    Posts:
    144
    oh

    nonetheless, this is still very cool. The models are very well done along with the animations
     
  10. MEITdev

    MEITdev Member

    Joined:
    Oct 31, 2016
    Posts:
    139
    This looks rather interesting :) Do you have playable demo by any chance?
     
    CyberTwister likes this.
  11. hippyman

    hippyman Member

    Joined:
    Jun 20, 2016
    Posts:
    565
    How did you do 3D animations? Are you using this technique or do you have your own way of handling them?
     
  12. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Nope, this is a GMstudio project :)

    RichHopelessComposer : Thanx a lot for your post :)

    MEITdev I don't have a playable demo at this day, but i will try to put one as soon as possible ;)

    hippyman Nope, i use my own way for animation, wich is just some 3d model rotation ;)

    Thanx a lot for your comments, sometimes i feel a little discourage and i pause the dev. But when i read some message like this, i got a boost lol
     
    Nocturne and RichHopefulComposer like this.
  13. FROGANUS

    FROGANUS Member

    Joined:
    Jul 3, 2016
    Posts:
    218
    Looks pretty cool! I agree some zoom would be nice, to see enemies and especially also the NPCs if there is dialogue/cutscenes.
    I'll keep an eye out for demo.
     
    CyberTwister likes this.
  14. MEITdev

    MEITdev Member

    Joined:
    Oct 31, 2016
    Posts:
    139
    Looking forward to it! Please make sure to tag me in when you have something playable ;)
     
    CyberTwister likes this.
  15. DyingSilence

    DyingSilence Member

    Joined:
    Jul 23, 2016
    Posts:
    332
    I love the style of this, smooth but twisted, like Burton's vision of sculpture and architecture, or more like early League of Legends. I can't resist to admire this.

    For improvements:
    The knockback is a bit jumpy.
    Try variating the attacks.
    The enemies look like they only look different.
     
    CyberTwister likes this.
  16. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Thanx for this comments/ideas, i will work on them :)
     
  17. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Hi :)
    I'm steal working on this project, even if it's not quite often :)

    There is now 8 planets, and i've added water effect and desert mode ::
    [​IMG]


    [​IMG]



    [​IMG]
     
  18. TheSnidr

    TheSnidr Heavy metal viking dentist GMC Elder

    Joined:
    Jun 21, 2016
    Posts:
    474
    This still looks amazing! Looking forward to trying it!
     
    CyberTwister likes this.
  19. Dacker

    Dacker Member

    Joined:
    Jun 28, 2016
    Posts:
    7
    Nice looking project! Very cool 3D system you have, I'll be keeping an eye on this for the demo when it's ready!
     
    CyberTwister likes this.
  20. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Added :
    - player death
    - New mission : you have to find and delivere citizen before to protect them from enemy waves
    - better enemy waves
    - Mission information while playing game
    - Message information when level start and level completed
    - minor bugs fixed
    - .....

    :)

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Jul 3, 2017
  21. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Hey, time to give some little news, the project is still alive :

    - The main menu has been delete :
    http://www.dubosson.fr/kiroe/scr1.png
    And replace with a simple menu :
    http://www.dubosson.fr/kiroe/scr16.png

    - So now to select a level, i added the King's Castle map (with a casttle, some npc, ....) , and you can talk to a npc wich will offers you some quests :
    http://www.dubosson.fr/kiroe/scr18.png

    - Also, i added differents outfits to the mobs :
    http://www.dubosson.fr/kiroe/scr19.png
    (some of them got spells and others can heal)

    - Lots of little improvement , bug correction, game size reduction, ....

    - Now, time to work on a better player animation thanx to TheSnidr model format and his help on my project, and then some new levels inside the Castle in a nomral 3d map (no sphere shader) probably based on something like this : http://www.dubosson.fr/kiroe/scr20.png
    :)
     
    TheSnidr likes this.
  22. lolslayer

    lolslayer Member

    Joined:
    Jun 23, 2016
    Posts:
    695
    neat
     
    CyberTwister likes this.
  23. DividingByZero

    DividingByZero Member

    Joined:
    Jan 31, 2017
    Posts:
    504
    Looks great! Love the way you are implementing the 3D world.
     
    CyberTwister likes this.
  24. FROGANUS

    FROGANUS Member

    Joined:
    Jul 3, 2016
    Posts:
    218
    Looking good. Curious to see how indoor/outdoor spaces are implemented on this tiny planet.

    Small note- in the last pics you just posted, the grass seems a bit dark to me- since its a flat, open surface, I would keep it so it fits with the highlighted other objects.

    mob outfits are cool. keep it up!
     
    CyberTwister likes this.
  25. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Thanx a lot lolslayer and DividingByZero

    weel, i will tray to explain you as soon as possible with a new video :)

    Well, you are right !!! thanx, i will correct this :)

    Thanx a lot, your post help me to upgrate my game and stay motivated :)
     
    DividingByZero likes this.
  26. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
  27. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Last edited: Oct 29, 2017
    FROGANUS likes this.
  28. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Hello :)
    here is a new video with lots of little new tthings : new player animation, equipement, new planets, new castle lvl, ......


    Tell me if you like it and if you have suggestions plz ;)
     
  29. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    8 levels are now avaible inside the Castle :

    [​IMG]


    [​IMG]

    [​IMG]
     
    FROGANUS likes this.
  30. Blakkid489

    Blakkid489 Member

    Joined:
    Jun 30, 2016
    Posts:
    257
    This n64 vibe is fantastic sir
     
    CyberTwister likes this.
  31. Badger

    Badger Member

    Joined:
    Mar 1, 2017
    Posts:
    97
    Nice work. Keep going with this one!
     
    CyberTwister likes this.
  32. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Thank you for your encouragement: after 2 years of work, I need it because sometimes I'm bored and want to change of current project.... Thanx ;)
     
  33. Blakkid489

    Blakkid489 Member

    Joined:
    Jun 30, 2016
    Posts:
    257
    I know to the feeling . . . . . . all too well. . . . . . .
     
  34. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    4 new levels avaible on planets : cemetery theme
    So total of 20 levels avaible at this day :)

    [​IMG]

    [​IMG]
     
    MrPr1993 likes this.
  35. MilesThatch

    MilesThatch Member

    Joined:
    Jul 12, 2016
    Posts:
    423
    Look into the ambient collusion shader on the marketplace. even a slight hint of occlusion would benefit the visuals. Not a whole lot, just a touch.
     
    CyberTwister likes this.
  36. FROGANUS

    FROGANUS Member

    Joined:
    Jul 3, 2016
    Posts:
    218
    20 levels- sounds and looks like some good progress!
    I like the gui and how you're tying the visual aesthetic together.
    Demo soon then yeah?
     
    CyberTwister likes this.
  37. NeutralD

    NeutralD Member

    Joined:
    Jun 21, 2016
    Posts:
    63
    Hi! Your project looks amazing. Would you be so kind to share 3D collision code that you've used?
     
  38. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    1,123
    Lovely and cool.
     
  39. TheSnidr

    TheSnidr Heavy metal viking dentist GMC Elder

    Joined:
    Jun 21, 2016
    Posts:
    474
    Really looking forward to a playable demo! The screens look amazing :D Super spooky trees in the last pics o.o
     
  40. MrPr1993

    MrPr1993 Member

    Joined:
    Nov 22, 2016
    Posts:
    94
    Ooooh wow. That looks amazing so far! ^^
     
  41. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Thax a lot for your comments
    I had to stop some few month this project because of my work (and also because i was a little bored)
    But i'm now still working on it : i hope a beta demo this summer :)
    But i still have lots of things to improve ^^ :)

    Added this WE : Multi-language and ZQSD ou WSAD keybord support

    [​IMG]
     
  42. MrPr1993

    MrPr1993 Member

    Joined:
    Nov 22, 2016
    Posts:
    94
    I have a question! How many models does your game have? Also, how you managed to handle that good lighting shade without the HUD being affected?
     
  43. BattleRifle BR55

    BattleRifle BR55 Member

    Joined:
    Jun 24, 2016
    Posts:
    996
    By disabling any relevant shaders before drawing the HUD.
     
  44. Amon

    Amon Member

    Joined:
    Sep 13, 2016
    Posts:
    279
    Awesome stuff. Where are people getting these 3d engines for GMS from?
     
  45. BattleRifle BR55

    BattleRifle BR55 Member

    Joined:
    Jun 24, 2016
    Posts:
    996
    As if to imply we're incapable of coding our own. :p
     
    CyberTwister, Amon and ½ a cup like this.
  46. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Thanx a lot for your comments.

    there are 128 3d objects (in d3d format)
    And 20 .obj files.
    Also there are : 118 scripts, 981 sprites, 116 objects :)
    Thi is probably my biggest project at this time ^^

    lots of work but i initially use a shader made by TheSnidr, and you can find it here : https://marketplace.yoyogames.com/assets/498/planet-shader

     
  47. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46

    New video with 10mn of gameplay :
    A little introductory video when you start a new game, menu option with 5 languages, music and sound effect ON/Off, you can choose between azerty ou Qwerty keyboard, 20 levels, 9 weapons, music and somme sound effects....
    I have to add some few things, like : damage bonus, differents ennemi IA, ... But i think i will be able to publish a playable demo before the end of summer :) :)

    Tell me what you think of this video gameplay please :)
     
    Felipe Rybakovas likes this.
  48. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    Added 5 Bonus : Increase Damage, health, money, speed, armor
    Here is a screen when they are all activated (wish is nearly impossible on the same time in game)

    [​IMG]
     
  49. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46
    4 new planets with Pirates :)

    [​IMG]

    [​IMG]
     
    JeffJ likes this.
  50. CyberTwister

    CyberTwister Member

    Joined:
    Jun 20, 2016
    Posts:
    46

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice