KING OF THE STREETS '18 KING OF THE STREETS WEBSITE : http://kos2.weebly.com King of the Streets '18 is the spiritual successor to King of the Streets which I released almost 7 years ago. Inspired by Mortal Kombat and Street Fighter and a homeage to classic 2d Fighters, King of the Streets brings elements of all these and tries to make a fun, nostalgic experience. Characters again will be based off real world people, friends and families alter egos brought to life to compete in the ultimate tournament to the death. I'm finally at a point where I'm comfortable letting people play it to see what they think. GAME FEATURES 12 Fighters including some classic and some new. Each fighter has special moves, rage moves, overkills and a reason to fight in a tournament to the death. A fast, bloody and fun fighting experience. Pre-rendered 3d art style to give it that nostalgic "MK / Killer Instinct" look and feel. All characters likenesses are based of friends and family. Animated interactive stages based on real places found around Auckland / New Zealand. Music composed by the Original King of the Streets composer, Jordan "Tru7hy" Koziol-Repia. DEMO This is a sample of what you can expect from the new King of the Streets. Its still a work in progress so there is still a lot to do, but the core engine is pretty much complete. This demo contains: Sweeney and B-Pac are completely playable. All special moves, rage moves and 3 overkills (more will get added later). A Training stage and a basic Leabank park (Missing the crowd and ambient animations). Versus mode (1p vs 2p, 1p vs cpu, cpu vs cpu). You can also change some of the settings in options (Controls, sound volume, resolution size etc). Voices are taken from Street Fighter for the time being, these will be replaced eventually. I needed something to work with in order to set up all the options and variables. Default keys for the menus are X - Confirm S - Cancel / Go Back Move Cursor - Arrow Keys I recommend you change the keys for both Player 1 and Player 2 in the options before starting a game. DEMO BUILD 1.0.0 : Windows version http://www.mediafire.com/file/wu0msteemmkm8k7/KOTS18demo_win.zip DEMO BUILD 1.0.0 : MAC version http://www.mediafire.com/file/zot731bc0xxia0t/KOTSDemo_osx.zip NOTE: If you get the "Unable to find game" error, run the game from your desktop. It seems common within the forum and still can't figure out a fix. Because I forgot to add the movelists to each zip I have uploaded here for you to view. http://kos2.weebly.com/uploads/7/6/4/9/7649729/kotsdemo_movelists.zip HOW TO PLAY I'm not going to go into how to play a fighting game but go through some of the mechanics found in King of Streets. DASHES - Tapping Forward, Forward or Back, Back initiates a dash forward or dash back. This helps you move in quickly or get out quickly BLOCKING - You can block attack by holding Back. This can be done in crouching state or jumping state to. Grapples beat block. TARGET COMBOS AND ATTACK CANCELS - In King of the Streets Special moves and Rage moves can cancel attacks. You can also cancel lower attacks with higher attacks to perform simple but devastating combos. Tapping a Low attack twice, will perform a Medium attack. A Medium attack can then be followed by a High attack if it connected. RAGE MOVES - Each fighter has 2 RAGE moves which can be performed when your RAGE bar is full. Your RAGE bar will catch on fire when it is full. Your RAGE bar can be filled by doing damage or taking damage. OVERKILLS - Each fighter has a way of adding injury to insult at the end of each fight by performing an Overkill. Overkills can be as little as a Leg break to being set on fire. As of DEMO 1.0.0, each fighter has 3 unique Overkills to discover. I'm very interested in hearing your feedback!