I'm wondering if there's an easy way to draw text that displays whichever key is bound to an action. For example, if I allow players to bind "jump" to any key on the keyboard, how could I communicate, during the game's tutorial, which button = jump? Is there any way to draw text that shows the re-bound key? The only way I can think of doing it is through a convoluted DS Map system, and even then I don't really have the details ironed out in my mind.
Example:
Character: Press [BOUND KEY] to jump!
How do I replace "[BOUND KEY]" with whatever key the player has changed it to? Is this even possible without developing some gargantuan, complicated system that would be incredibly difficult to adapt to Russian/Japanese keyboards, for example?
Example:
Character: Press [BOUND KEY] to jump!
How do I replace "[BOUND KEY]" with whatever key the player has changed it to? Is this even possible without developing some gargantuan, complicated system that would be incredibly difficult to adapt to Russian/Japanese keyboards, for example?