A
A. DeVivo
Guest
Howdy,
Probably has a simple solution but I can't seem to find it- I generally put my character in a layer below foreground objects to allow for a feeling of depth, but now that I have several rooms that doesn't work after the player has changed rooms because
a) if there is already a player object in the room then both that object and the object entering the room appears, creating two player objects
b) if I delete the player object from the correct layer the player then appears in the room and is automatically placed above all other objects, and therefore just runs over the images that should hide them.
What's to be done here? I'm missing something big, and simple I'm sure. Thank you!
Probably has a simple solution but I can't seem to find it- I generally put my character in a layer below foreground objects to allow for a feeling of depth, but now that I have several rooms that doesn't work after the player has changed rooms because
a) if there is already a player object in the room then both that object and the object entering the room appears, creating two player objects
b) if I delete the player object from the correct layer the player then appears in the room and is automatically placed above all other objects, and therefore just runs over the images that should hide them.
What's to be done here? I'm missing something big, and simple I'm sure. Thank you!