Keep The Accelaretion of The Joint



In my game, you basically pick up objects with your mouse and throw them away. I tried to create a rope joint between the object and the mouse pointer, but it only allows me to move it around, and when i delete the joint, the acceleration that it used to have doesn't affect it.

Is there any way you can find out the acceleration of the object, and than apply it to it again? I will be very grateful...