Suzaku
Member
Years ago I was used to make the character movement in a platform game using the DnD "set direction" + "set speed" in a "key press" event, and then when the player wants the character to stop moving, I used a a "set speed" to zero in a "key release" event. Im coming back to programming and now I want to make things in the right way, not just doing things from my head.
I wonder whats the popular and bug-free - but yet professional - way to make a character movement for platformers? I ve seen someone using "jump to point" for the movement with a "key down" event and relative checked, but my intuition says its just too limited and only for really newbies, but it seems to work. I would like some advice, or maybe a good tutorial that put me in the right track for eventual questions. Thank you.
I wonder whats the popular and bug-free - but yet professional - way to make a character movement for platformers? I ve seen someone using "jump to point" for the movement with a "key down" event and relative checked, but my intuition says its just too limited and only for really newbies, but it seems to work. I would like some advice, or maybe a good tutorial that put me in the right track for eventual questions. Thank you.