A
Arturo Rojas
Guest
Maybe someone with better maths skills than mine can help me figure this out.
Basically, if I know my character sprite is 32x32 and my floor tiles are also 32x32, knowing that I want my jump duration to last exactly 1 sec (0.5 s to reach peak height) and I want to be able to jump 64 pixel high (basically to tiles). How much vertical speed & gravity do I have to apply assuming its initial vertical velocity is 0 (grounded)?
Basically, if I know my character sprite is 32x32 and my floor tiles are also 32x32, knowing that I want my jump duration to last exactly 1 sec (0.5 s to reach peak height) and I want to be able to jump 64 pixel high (basically to tiles). How much vertical speed & gravity do I have to apply assuming its initial vertical velocity is 0 (grounded)?