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Feedback Juiced! 2D platform adventure [Windows|Android|iOS]

Discussion in 'Work in Progress' started by Pineapple Lake, Aug 25, 2016.

  1. Pineapple Lake

    Pineapple Lake Member

    Joined:
    Aug 25, 2016
    Posts:
    99
    Version 1.89 is online, which means level 12 is now complete!
    Sharpen your steel and get ready to fight this salty fearsome pirate captain in a deadly duel!

    Please let me know what you think!

    All changes in v1.89:
    -Level 12 100% complete!
    -Menu had a complete make over: cleaner, clearer, more consistent.
    -Removed an unintentioned shortcut in lvl 12 4th room
    -[Bug fix] 2nd diamond in lvl 6 could respawn infinite amount of times

    [​IMG] [​IMG]
     
  2. Qbanyto

    Qbanyto Member

    Joined:
    Aug 1, 2019
    Posts:
    8
    Bro! I just downloaded this and been having a great time. I LOVE WHAT YOUVE DONE HERE. It’s basically everything I want to do. Especially the game pad support. I have a step series and tested it. Everything is top notch. I don’t know why u are not selling this.

    I have some specific questions. Should I pm u or ask here?
     
  3. Pineapple Lake

    Pineapple Lake Member

    Joined:
    Aug 25, 2016
    Posts:
    99
    Thanks! Of course you can, send me a pm
     
  4. Pineapple Lake

    Pineapple Lake Member

    Joined:
    Aug 25, 2016
    Posts:
    99
    New version is out on all platforms (Windows,Android, iOS) !

    This is a big update and the first time I built the game in Gamemaker 2.
    A major change is the new resolution of 16:9 (320x180) to better accommodate modern screens. On most devices this means the game now looks bigger, and more crisp.
    I had to make a lot of changes to make this work, but I think the result is well worth it.

    Also, after the level 12 boss a new sequence was added involving a chase on a surfboard!

    Please let me know what you think!

    All changes in v1.90:
    -Added cutscene + surfing sequence after lvl 12 boss
    -Changed resolution from 4:3 to 16:9 (320x180) to better support modern screens, several rooms were changed (read: optimised)
    -Added seagulls to level 12 (hit them for coins)
    -Improved animation and handling for guns and diagonal shooting
    -Removed "GFX" options button, default setting is now high (and should be fine for all supported devices)
    -Reduced lag on Android during the game
    -Some small changes to level 7 & 8 to improve game pacing
    -Tutorial level updated
    -[Bug fix] Level 9 boss getting stuck in ground
    -[Bug fix] Tiko could get stuck in ground when pausing game
    -[Bug fix] Penguins in Menu room kept respawning
    -[Bug fix] Empty save game slot drawing issue
    -[Bug fix] Pause menu background was partially transparent
    -[Bug fix] Using the elevator switched off invincibility powerup
    -Lots of other small bug fixes and tweaks

    [​IMG] [​IMG]
     

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