Type: Platform adventure game. Influenced by Commander Keen, Jazz Jackrabbit, Cosmo, Rayman, Mario. Operating systems: Windows, Android, iOS Resolution: 320x180 (16:9) Version: 1.90 (updated 09/10/2019) Website: Facebook page Download: -Windows (.zip 45MB) -Android (Playstore) -iOS (Appstore) Update v.1.90 Spoiler -Added cutscene + surfing sequence after lvl 12 boss -Changed resolution from 4:3 to 16:9 (320x180) to better support modern screens, several rooms were changed (read: optimised) -Added seagulls to level 12 (hit them for coins) -Improved animation and handling for guns and diagonal shooting -Removed "GFX" options button, default setting is now high (and should be fine for all supported devices) -Reduced lag on Android during the game -Some small changes to level 7 & 8 to improve game pacing -Tutorial level updated -[Bug fix] Level 9 boss getting stuck in ground -[Bug fix] Tiko could get stuck in ground when pausing game -[Bug fix] Penguins in Menu room kept respawning -[Bug fix] Empty save game slot drawing issue -[Bug fix] Pause menu background was partially transparent -[Bug fix] Using the elevator switched off invincibility powerup -Lots of other small bug fixes and tweaks Trailer: Screens: More Screens (GIF): Spoiler: Show GIFs! Some of you might recognize this game from 2008, when I was still working with Gamemaker 7 (Wow, long time ago). It was on the shelf for a few years, then I decided to rewrite it from scratch in GM:S and here's the result. Controls: ---PC--- Arrow keys: Movement Move down/up: Duck. Grab/drop item. Talk. Use vending machine. Climb. Spacebar: Jump. Double jump. Activate hyper (Triple jump). Shift: Use weapon. Throw item. 1,2,3: Use powerups, browse menu's, operate vending machines Enter, space: Navigate through dialog. Ctrl: Change weapon. Esc: Menu Alt+Enter: Toggle full screen Mouse: Use powerups. Change weapon. ---Android--- D-pad: Movement Move down/up: Duck. Grab/drop item. Talk. Use vending machine. Climb. A: Jump. Double jump. Activate hyper (Triple jump). Navigate through dialog. Crawl right. B: Use weapon. Throw item. Crawl left. Menu button: Menu Touchscreen: Use powerups. Change weapon. Resources: All resources were made by me. I own all rights, please do not use without permission. Sprites/backgrounds: made using Graphics Gale and Adobe Photoshop Music/sounds: recorded or produced in Ableton Live and Audacity. Story: Treasure hunter Tiko, after getting out of bussiness, obtains a rare map and sets out to retrieve three lost crystals. It soon appears he is not the only one looking for this treasure... Goal: Reach the end of the level alive and defeat the boss. Collecting fruit fills up your juicemeter. A full meter grants you hyper mode. Collect coins to buy powerups and weapons. Optional goals: - Find three diamonds and enter the bonus stage - Find the star for extra points - Defeat all enemies - Collect all fruit - Collect all coins - Complete optional modes: Time trial and YOLO - Unlock all masks and hats! Currenty there are eleven levels and a prologue, with approx. 6 hrs of playing time. Please let me now what you think. Bugs/glitches? Anything to add/edit? Level 12 in particular! Enjoy!