LinkDudeWolf
Member
So in a nutshell it keeps loading and doesn't stop, I usually set how many times I want an event to happen using "ovalue" but on this occasion, it doesn't work. How would I make the step event happen once?
Player Create event :
Player Step event :
Player Create event :
GML:
ovalue = 0;
GML:
if (ovalue == 0){
if (file_exists("savedgame.save"))
{
var _buffer = buffer_load("savedgame.save");
var _string = buffer_read( _buffer, buffer_string);
buffer_delete( _buffer);
var _loadData = json_parse( _string);
while (array_length(_loadData) > 0)
{
var _loadEntity = array_pop(_loadData);
with (instance_create_layer(0,0,layer,asset_get_index(_loadEntity.obj)))
{
Object1.x = _loadEntity.player_x+50;
Object1.y = _loadEntity.player_y+50;
show_debug_message( _loadEntity.player_y)
}
}
}
ovalue = 1;
}