U
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Was looking through the GMS2 files and I didn't find too much except for one thing that stood out.
In the text editor rules folder I found some files.
keywords_hlsl (shaders)
keywords_glsl (shaders)
keywords_gml
keywords_yym (don't know, identical to the gml file)
and most importantly
keywords_js
GMS1 DID support javascript, for the HTML5 and android exporter, but there was no text editor, as it was only in extensions.
Also like I predicted, scripts have .gml after the asset name in the editor, where every asset is just the asset name.
In the text editor rules folder I found some files.
keywords_hlsl (shaders)
keywords_glsl (shaders)
keywords_gml
keywords_yym (don't know, identical to the gml file)
and most importantly
keywords_js
GMS1 DID support javascript, for the HTML5 and android exporter, but there was no text editor, as it was only in extensions.
Also like I predicted, scripts have .gml after the asset name in the editor, where every asset is just the asset name.