HTML5 javascript native drawing functions on a GML surface

Discussion in 'Programming' started by FrancisClase, Oct 12, 2019 at 12:53 AM.

  1. FrancisClase

    FrancisClase Member

    Joined:
    Jun 20, 2016
    Posts:
    7
    Is there a way to use the native javascript drawing functions in a GML surface?

    I am creating an on-screen drawing game and I would like to be able to use the native javascript functions to draw, since the stroke and performance are perfect ... if I had to implement a drawing algorithm with curves and smooth stroke in GML it would not be as optimal as the native.

    I've done it in a "dumb" way: creating a canvas on top of the game and drawing there, but I don't think all browsers interpret it well and I feel it's a clumsy way ... I don't know why GMS doesn't use the native functions of HTML5 drawing.

    Any ideas?

    [​IMG]
     
  2. chmod777

    chmod777 Member

    Joined:
    Aug 26, 2016
    Posts:
    210
    Try to set WebGL to "disabled" in the options.
     

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