J
Jarmar Games
Guest
So, I figured rather than pollute this forum with a tons of different topics I would just use this thread to ramble on about my adventures learning and using GMS2.
I will start this thing off by saying room inheritance is freaking awesome. I've been playing around with it some tonight and I am really digging it, makes doing things so much easier as was its intended purpose. Easy now to set the rooms size, camera and viewport and have all child rooms inherit this.
I do wish there was built in support for frame-based timing. Maybe have an option to toggle between the two. When it's active, maybe a have a frame_delta value that is calculated based your fps setting. Then for physics have an new event called "fixed step" or something that is called on fixed intervals to properly handle physics when FBT is active. I don't know all changes that would have to be made internally to support this but it would be nice to have built in support. The project I'm working on now, things are very choppy at 30 fps. Setting to 60 is smooth but for this project FBT is better. I'm exploring ways to implement it myself but so many things have to be considered and handled because of the way GMS currently doing timing. It would just be easier if there was built in support I think?
I will start this thing off by saying room inheritance is freaking awesome. I've been playing around with it some tonight and I am really digging it, makes doing things so much easier as was its intended purpose. Easy now to set the rooms size, camera and viewport and have all child rooms inherit this.
I do wish there was built in support for frame-based timing. Maybe have an option to toggle between the two. When it's active, maybe a have a frame_delta value that is calculated based your fps setting. Then for physics have an new event called "fixed step" or something that is called on fixed intervals to properly handle physics when FBT is active. I don't know all changes that would have to be made internally to support this but it would be nice to have built in support. The project I'm working on now, things are very choppy at 30 fps. Setting to 60 is smooth but for this project FBT is better. I'm exploring ways to implement it myself but so many things have to be considered and handled because of the way GMS currently doing timing. It would just be easier if there was built in support I think?