i like it that its simple, i assume the gameplay is also gona be simple and straightforeward? can you tell us like what were gona look at when we make our character? like in diablo u look at stats, resistances, skills, synergies, requirements, and such.
Hey Thanks for the feedback!!
It´s supposed to be a simplified Diablo 2, with roguelike elements!
The Character creation will be with random status, since if you die you´ll lose your character.
On creation you´ll set:
Name
Avatar image
Roll random status / perks
I´m thinking to give also random perks, for example.... Super strong but very dumb.... OR cant equip this type of weapon and so on... But still in design.
The game progress will not be lost with the character if he dies, since all the skills unlocked/discovery and the things that you´ve done before will continue in that world registered by a book that is written by a NPC.
But the equips with your char will be lost. You´ll have a stash to store the items you might want keep for later.
So for example, if you die for a boss... This boss will be stronger in the next playtrought and you´ll see more mobs that are minions of that boss. If you kill him, a new boss will arise and so on.
IF you unlock 5 skills on the last playtrought, all those 5 skills will be there to set from the beggining of the next play session.
The gameplays combat is focused in skills set combos! Not status or equips... But this is a Diablo spiritual successor so I had to put loot on it.
For equipment we will have :
Weapon -> This will work as the primary skill attack! When you equip a weapon, the weapon skill will be set as the primary/basic. With that you´ll arrange your gameplay style or to fit different situations.
Armor -> Will give some kind of defense from dmg. But the main reason on that is really visual customization. I´m planning to render some special armors... Like a Link(from zelda) armor. With this I want to keep the player looking for grind special armor or complete special quests to have those kind of armors.
Accesory -> Will add a mutator to your character, for example... you can equip a ring that doubles your speed... or double the number of projectiles... or give a special ability.. things like that.
But the status will have a build feeling aswell.
The status will follow the behaviour :
Str -> Max Life and physical strenght(If you equip bare hands, you can deal melee dmg for example)
Int -> Max Mana and Magical Dmg(Will be important because will affect the final damage of the skills)
Dex -> Char move speed and before was also the stamina bar for melee attacks.
To level the status up, you´ll need to spend souls that will drop from the mobs that you kill. Every point you spend will double the cost to pass another one... Dark Souls feeling.
There will not have any kind of resistance or other kind of complex calculation for the dmg and etc...
The final feeling that I want to pass is that you´ll be playing some kind of arcade Diablo 2.... Feeling playing a classic ARPG, but without spend hours and hours on grind and leveling up...
Just skill combo set madness and killing mobs.