I
Ivo
Guest
Hey so I'm new to game maker and all , but I've got an idea that I think sounds interesting.
So I've been thinking about making a game similar to Zelda , but with different classes. The classes should be ranging from 4 to 6.Every class should be different from the others ofc. but not only that , I think it would be great if they get to travel different areas (levels).The main plot should be sth. like this:
*You start by chosing a character (you dont get to name them)
*They are greated by a narrator that explains them the basics of the story and controls
*The character can travel to 3 different levels before reaching the final level
*The 3 levels should be different for each class , but the final one (or the final goal) is the fourth level which stays the same for every class
*There the difficulty is actually reduced , untill you reach the final boss
*After the final boss you get to meet the narrator again , but this time he reveals to you (basically to every class)
that what you were doing is actually wrong , and that you were damned to do so , but not by him , by yourself.
Basically the narrator reveals to you at the begining what you should have been doing and as the story goes the player should have almost no hints (except 1 or 2) that he is in the wrong.At first sight it should have a light and almost comedic character to the game and I think that having the silent protagonist (or antagonist) is not gonna work very well with the game.Also every level should be short , but also have bonus areas to make it longer in the same way.I think that in this way you can basically go through every class in 2-3 hours of gameplay.A cool feature of the game I think would be that if you complete every class you can actually get to play another class:
"The savior"
This class should be the final boss , the one who is guarding the other classes from finishing the game for their own good.Playing as this class can give you the option not to kill the antagonists, but to let them live and be "purified" in a way and revealing the "true ending".
I think the idea is cool , but the only problem is that I might need help coding and with other things that I'm not aware of (since I'm new to GM). I think I've given ideas just for the plot becouse , as I mentioned before I'm not very good with "game making". Every tip or critisism will be taken to heart , and also thanks for reading this long article. I'll be glad to know someone is interested in this project
So I've been thinking about making a game similar to Zelda , but with different classes. The classes should be ranging from 4 to 6.Every class should be different from the others ofc. but not only that , I think it would be great if they get to travel different areas (levels).The main plot should be sth. like this:
*You start by chosing a character (you dont get to name them)
*They are greated by a narrator that explains them the basics of the story and controls
*The character can travel to 3 different levels before reaching the final level
*The 3 levels should be different for each class , but the final one (or the final goal) is the fourth level which stays the same for every class
*There the difficulty is actually reduced , untill you reach the final boss
*After the final boss you get to meet the narrator again , but this time he reveals to you (basically to every class)
that what you were doing is actually wrong , and that you were damned to do so , but not by him , by yourself.
Basically the narrator reveals to you at the begining what you should have been doing and as the story goes the player should have almost no hints (except 1 or 2) that he is in the wrong.At first sight it should have a light and almost comedic character to the game and I think that having the silent protagonist (or antagonist) is not gonna work very well with the game.Also every level should be short , but also have bonus areas to make it longer in the same way.I think that in this way you can basically go through every class in 2-3 hours of gameplay.A cool feature of the game I think would be that if you complete every class you can actually get to play another class:
"The savior"
This class should be the final boss , the one who is guarding the other classes from finishing the game for their own good.Playing as this class can give you the option not to kill the antagonists, but to let them live and be "purified" in a way and revealing the "true ending".
I think the idea is cool , but the only problem is that I might need help coding and with other things that I'm not aware of (since I'm new to GM). I think I've given ideas just for the plot becouse , as I mentioned before I'm not very good with "game making". Every tip or critisism will be taken to heart , and also thanks for reading this long article. I'll be glad to know someone is interested in this project