acidemic
Member
I am currently working on the 2D racing game with the working title "Ivan Race".
I started this project in GMS 1.4 and after some while moved it to GMS2. I love the new cameras system introduced in GMS2 although I am not fond of it's overloaded, heavy interface.
All game levels will be created in my own custom made Level editor which was also created in GMS and it's still in development. It allows me to create any shaped physical objects with textures (mostly for the terrain, but not only), rope bridges, set stage objects and e.t.c.
Main game features at the moment:
- Fully functional Car Physics
- Solid physical vector textured objects (for terrain and other objects). There is an option to switch off their physics if I don't want them to interact with the player.
- Surface (grass) texture which covers the above physical objects.
- Realistical dirt from the car weels. It can be switched on or off for each physical object. So for example ground will have the dirt, but concrete bridge won't. Dirt colour and it's amount can also be set for each object separately, so I can make a snowy road with the white "dirt".
- Rope Bridges which can have different tension from tight to very loose (as seen on the video).
- Nitro power-ups which increase the engine power for the certain amount of time. It regenerates itself with time.
- Coin power-ups.
- Parallax backgrounds with motion blur.
- Dynamic camera which zooms at higher speed.
- Realistical combined speedometer/tachometer.
Current game target is to get to the Finish point at the shortest time.
Game is still at the early development stage, so everything especially the power-ups is subject change.
I started this project in GMS 1.4 and after some while moved it to GMS2. I love the new cameras system introduced in GMS2 although I am not fond of it's overloaded, heavy interface.
All game levels will be created in my own custom made Level editor which was also created in GMS and it's still in development. It allows me to create any shaped physical objects with textures (mostly for the terrain, but not only), rope bridges, set stage objects and e.t.c.
Main game features at the moment:
- Fully functional Car Physics
- Solid physical vector textured objects (for terrain and other objects). There is an option to switch off their physics if I don't want them to interact with the player.
- Surface (grass) texture which covers the above physical objects.
- Realistical dirt from the car weels. It can be switched on or off for each physical object. So for example ground will have the dirt, but concrete bridge won't. Dirt colour and it's amount can also be set for each object separately, so I can make a snowy road with the white "dirt".
- Rope Bridges which can have different tension from tight to very loose (as seen on the video).
- Nitro power-ups which increase the engine power for the certain amount of time. It regenerates itself with time.
- Coin power-ups.
- Parallax backgrounds with motion blur.
- Dynamic camera which zooms at higher speed.
- Realistical combined speedometer/tachometer.
Current game target is to get to the Finish point at the shortest time.
Game is still at the early development stage, so everything especially the power-ups is subject change.
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