Could you post some screenshots of the issue and maybe the code that you are using? I'm having a hard time visualising exactly what you describe...
Yeah, here's shots of what I'm doing to mitigate things as much as possible now:
And here's what happens when I have the alpha set to 0 of the tiles. This is what I would like the color of my landscape to look like.
And this is the what the map looks like if it's just the tiles without the landscape.
And finally, this is what it looks like if I have the body of the tiles set to transparent rather than white
So what I would like to do is have the tiles change color when I select a character to display their movement, but to have that system be visible I have to make a layer with that data stored in it seperate from the landscape (since it is a lot easier to just paint over it with landscape tiles). When I leave it as is with the alpha turned down, the map looks faded. If I make the tiles have a transparent body, the map looks correct but then the color of the range will not display because it can't blend transparent with the colors the range tiles need to display. I understand why this won't work at the moment, but I also don't know what I need to do to work around this so I can have my desired result of having the tiles be colored normally while still being able to display the range of the selected character.