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Mac OSX Issues after update 2.3.0

A

Azel

Guest
Hi all! I'm kinda a novice with GMS2, and I'm having an issue after the latest update. Today I made a little project (everything worked fine) , but had no internet connection and could not update to the last version of the software. Now, I updated it to the version 2.3.0 and:

1) All the sprites seems to be gone. Every sprite of the project I mentioned is now blank, and the .png files in the project sprite folder are corrupted.
2) More, importantly, I can't even run any project. If I run a project that's what I get:

"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/var/folders/hg/_gztkyxd01vfzjg8djqpwd900000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run

Loaded Macros from /Users/azel/.config/GameMakerStudio2/Cache/GMS2CACHE/Untitled_AF0E675F/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/platform_setting_defaults.json
Options: /Users/azel/.config/GameMakerStudio2/synchro.azel_2489732/local_settings.json
Options: /Users/azel/.config/GameMakerStudio2/Cache/GMS2CACHE/Untitled_AF0E675F/targetoptions.json
Setting up the Asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Untitled" /td="/var/folders/hg/_gztkyxd01vfzjg8djqpwd900000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/azel/.config/GameMakerStudio2/Cache/GMS2CACHE/Untitled_AF0E675F" /zpuf="/Users/azel/.config/GameMakerStudio2/synchro.azel_2489732" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/interpreted/" /nodnd /cfg="Default" /o="/var/folders/hg/_gztkyxd01vfzjg8djqpwd900000gn/GameMakerStudio2/GMS2TEMP/Untitled_62F106FA_VM" /sh=True /optionsini="/var/folders/hg/_gztkyxd01vfzjg8djqpwd900000gn/GameMakerStudio2/GMS2TEMP/Untitled_62F106FA_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/BaseProject/BaseProject.yyp" "/Users/azel/GameMakerStudio2/Untitled/Untitled.yyp" /preprocess="/Users/azel/.config/GameMakerStudio2/Cache/GMS2CACHE/Untitled_AF0E675F"
Found Project Format 2
ProjectFileWatcher:StartWatching:/Users/azel/GameMakerStudio2/Untitled
Core Resources : Debug Info - Project Load Exception, object_op at System.IO.CoreFXFileSystemWatcherProxy.Operation (System.Action`4[T1,T2,T3,T4] map_op, System.Action`2[T1,T2] object_op, System.Object handle, System.Action`2[T1,T2] cancel_op) [0x001a6] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFXFileSystemWatcherProxy.StartDispatching (System.Object handle) [0x00004] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.FileSystemWatcher.Start () [0x0001b] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.FileSystemWatcher.set_EnableRaisingEvents (System.Boolean value) [0x0003d] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at (wrapper remoting-invoke-with-check) System.IO.FileSystemWatcher.set_EnableRaisingEvents(bool)
at YoYoStudio.Resources.FileWatcher.Start (System.String _path, System.Boolean _initialScan) [0x000a5] in <27f218500fa94f4da40be99869c3663d>:0
at YoYoStudio.Resources.ProjectFileWatcher.StartWatching (YoYoStudio.Resources.GMProject _project, System.String _path) [0x0015f] in <27f218500fa94f4da40be99869c3663d>:0
at YoYoStudio.Resources.GMProject+<>c__DisplayClass135_0.<Load>b__0 (YoYoStudio.Resources.ResourceBase _project) [0x0001c] in <27f218500fa94f4da40be99869c3663d>:0
at YoYoStudio.Resources.GMProject.LoadUpdate (YoYoStudio.Resources.ResourceBase+OnLoadSaveSuccess _onSuccess, YoYoStudio.Resources.ResourceBase+OnLoadSaveUpdate _onUpdate, YoYoStudio.Resources.ResourceBase+OnLoadSaveFailed _onFailed) [0x00403] in <27f218500fa94f4da40be99869c3663d>:0 at System.IO.CoreFX.FileSystemWatcher+RunningInstance.Start () [0x00000] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFX.FileSystemWatcher.StartRaisingEvents () [0x00067] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFX.FileSystemWatcher.StartRaisingEventsIfNotDisposed () [0x00019] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFX.FileSystemWatcher.set_EnableRaisingEvents (System.Boolean value) [0x0001d] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at (wrapper remoting-invoke-with-check) System.IO.CoreFX.FileSystemWatcher.set_EnableRaisingEvents(bool)
at System.IO.CoreFXFileSystemWatcherProxy+<>c.<StartDispatching>b__9_0 (System.IO.CoreFX.FileSystemWatcher internal_fsw, System.IO.FileSystemWatcher fsw) [0x00048] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
at System.IO.CoreFXFileSystemWatcherProxy.Operation (System.Action`4[T1,T2,T3,T4] map_op, System.Action`2[T1,T2] object_op, System.Object handle, System.Action`2[T1,T2] cancel_op) [0x00184] in <b5770dddf7a049e4a3f693b1ca2b5796>:0
Failed Loading Project: Untitled
-----------------------------------------------------------------------------
System.NullReferenceException: Object reference not set to an instance of an object
at GMAssetCompiler.Loader. (System.String ) [0x00162] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Loader. (System.String ) [0x0026b] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program. (System.Collections.Generic.List`1[T] ) [0x000a0] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program.Main (System.String[] _args) [0x002ce] in <07e707e963e944de851ed00054ecf0f5>:0
-----------------------------------------------------------------------------
EXCEPTION FILE - /var/folders/hg/_gztkyxd01vfzjg8djqpwd900000gn/T/7c2d9c81f2424bf9acb5e02a5c40cd89.yyg.saencryptedreport
-----------------------------------------------------------------------------
WARNING: The Carbon driver has not been ported to 64bits, and very few parts of Windows.Forms will work properly, or at all
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/GMAssetCompiler.exe exited with non-zero status (-532462766)
elapsed time 00:00:01.9262150s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/var/folders/hg/_gztkyxd01vfzjg8djqpwd900000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 10/18/2020 18:08:59
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

I made a quick search, and I found out it may be a problem with the Mono framework (?), then I installed Mono v5.10.1.57 - unfortunately, with no luck.
Any help or advices is appreciated! :)

Also, I forgot to mention that I'm using MacOS Catalina (10.15.7).
 
Last edited by a moderator:
A

Azel

Guest
Hi! I installed Mono 6.10.0.104 and now it works perfectly! Thanks for the help :>
 
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