M
MANGOSENTINEL
Guest
Hi GMC, I've been struggling with a weird problem for the last few days with Room Transitions. Fundamentally, my code is fine, it moves my game to it's next room after going to various cutscene rooms.
My issue is that the previous level is visible for the first frame of the next level and I'm not really sure why? I would assume it's objects doing some kind of action in their step event from the previous room that are finishing before the next level starts? I've been looking around for anyone having a similar error but I can't just put my finger on what is causing this 100%
What I expect to happen:
Level victory event triggers when an object collides w/ another object
"VICTORY" cutscene
"LEVEL TO LEVEL" transition cutscene
NEXT LEVEL STARTS
This basic structure of this is working, but that split second frame flash of the last level is super unprofessional looking and driving me crazy . It's not a coding issue so I think it's a fundamental misunderstanding I have?
Any help would be great, thanks in advance!
My issue is that the previous level is visible for the first frame of the next level and I'm not really sure why? I would assume it's objects doing some kind of action in their step event from the previous room that are finishing before the next level starts? I've been looking around for anyone having a similar error but I can't just put my finger on what is causing this 100%
What I expect to happen:
Level victory event triggers when an object collides w/ another object
"VICTORY" cutscene
"LEVEL TO LEVEL" transition cutscene
NEXT LEVEL STARTS
This basic structure of this is working, but that split second frame flash of the last level is super unprofessional looking and driving me crazy . It's not a coding issue so I think it's a fundamental misunderstanding I have?
Any help would be great, thanks in advance!