I have decided to make an isometric survival game, think project zomboid and undeadz. I will try and stay from zombies and come up with something different (or at least try).
the reason i chose isometric over top down is mainly because i feel like i can create a gorgeous believable looking world with some hand painted textures. The game itself would consist of basic crafting, inventory etc.
But rather than try cram all question into one, i will start with an environment.
How big of a room can i have in gamemaker? Being an open world game i would love larger maps but if im forced to seperate the world into different rooms its not too much of a concern.
When it comes to creating a world i would prefer to do it in a program like photoshop, where i can paint in the base layer, grass, roads etc basically anything that doesnt require collisions. I want to give it a much more natural look rather than perfectly straight roads seen in rpg maker games.
I will try and post some images of my assets and so on soon.
Thanks
the reason i chose isometric over top down is mainly because i feel like i can create a gorgeous believable looking world with some hand painted textures. The game itself would consist of basic crafting, inventory etc.
But rather than try cram all question into one, i will start with an environment.
How big of a room can i have in gamemaker? Being an open world game i would love larger maps but if im forced to seperate the world into different rooms its not too much of a concern.
When it comes to creating a world i would prefer to do it in a program like photoshop, where i can paint in the base layer, grass, roads etc basically anything that doesnt require collisions. I want to give it a much more natural look rather than perfectly straight roads seen in rpg maker games.
I will try and post some images of my assets and so on soon.
Thanks