B
BinaryGh0st
Guest
The game I am working on right now is for a class project at my university, I'm in a group and I am the only programmer. The designer wants the game to resemble scott pilgrim vs the world but at the same time work like a traditional platformer as well. The idea is that it is an endless runner, where the bottom platform is completely 2D allowing the player to only jump on the Y axis, but when you jump and land on to the top platform it will be 2.5D or it will add the z axis allowing the player to move around in all there axis but also still being able to jump. I realize at this point there is no need for actual physic, but rather to simulate them with a sprite change but I am still having trouble thinking about it logically and putting it in to motion. Any suggestions, advice, tutorials on how to do this. I have been reasarching around and I haven't seen much in game maker, I have seen how to make the isometric rpg but the tutorials do not show you how to jump, rather just move around.