V
Vincent Aliquo
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I've been struggling to determine the best way to have collisions and depth for an isometric game my team is making. I've been able to get some objects working properly, like a bus, but I had to split the bus into two parts, so I could also use a diamond collision mask. However, this game requires pathfinding, so enemies can't just avoid the whole object, but just the collision, which sounds like the collisions needs to be its own separate object. This has been frustrating me a lot, so if anyone can help direct me in the right place, that would be much appreciated. Attached is one of the asset examples I'm dealing with.
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