Isometric Depth Code, Depth = -y, !Working



Hi, I'm working on the May Jam and I'm having a problem. I am using depth = -y in the Step Event of every object. When I run the game, and move the player lower than the enemy (giving him a higher Y and therefore a lower depth), he should show in front of that enemy but he doesn't. It's not an origin problem.

Any ideas? Thanks for reading.


My only thought was if you were using physics to put phy_position_y in place of y. The way you are using the code is right as I do the same thing and as long as the sprite origins are at the feet or bottom of objects, depth = -y works. Are you using gms 1 or 2?