badwrong
Member
I'd just like to share the progress I've made for my Isometric ARPG.
All the sprites are made in blender and recorded at 32 angles for each animation.
Recently I've finished an autotile system that works at run time. The game world will generate as the player destroys enemies and activates objects.
The minimap is a surface that can be toggled between the top right or centered on the screen. It also updates along with the autotile system.
The effects and particles do use depth. There is an array of particle systems that move depths as you create new particles.
Here's a clip of how it's looking so far:
Any critiques are greatly appreciated. Note that the GUI layer images are all place holder.
All the sprites are made in blender and recorded at 32 angles for each animation.
Recently I've finished an autotile system that works at run time. The game world will generate as the player destroys enemies and activates objects.
The minimap is a surface that can be toggled between the top right or centered on the screen. It also updates along with the autotile system.
The effects and particles do use depth. There is an array of particle systems that move depths as you create new particles.
Here's a clip of how it's looking so far:
Any critiques are greatly appreciated. Note that the GUI layer images are all place holder.