kamiyasi
Member
I'm testing my project on my Android tablet, and I noticed that if I minimize the project to go to the home screen, then pull it back up again, then gpu_set_texrepeat gets set to false, or at least it appears to.
I have 3D elements drawn using the buffer that use textures outside of the 0-1 UV space. When I minimize and maximize the app on the tablet, the texture region outside the 0-1 UV space changes to stretched lines of pixels. If there is an asynchronous event that can tell when the app is maximized, I can set gpu_set_texrepeat to true on a frame where this happens, which I have a feeling will likely fix this issue.
I have 3D elements drawn using the buffer that use textures outside of the 0-1 UV space. When I minimize and maximize the app on the tablet, the texture region outside the 0-1 UV space changes to stretched lines of pixels. If there is an asynchronous event that can tell when the app is maximized, I can set gpu_set_texrepeat to true on a frame where this happens, which I have a feeling will likely fix this issue.