SnoutUp
Member
This is a long shot, but my question is pretty straightforward - can we get a standalone libpng patch for older GameMaker versions (I'm using 1.4.1757 now) or maybe instructions how to update it ourselves if that's even possible?
Context for devs, who are not working with Android games: a couple of months ago Google Play started adding warnings to apps with outdated libpng library and following September 17 no new or updated APK with that library will be accepted.
https://support.google.com/faqs/answer/7011127
After reading responses to the release thread, about some people being unable to build for Android at all and a crazy drop of performance after upgrading I honestly don't know what to do. My new game is in active development and I already run beta testing on Google Play, so I feel pretty trapped here, because I can only hope that magically stable new bug-fix version of GM will appear out of thin air in the next two days. Or if there's a way to update libpng, which was ALL I wanted.
Any ideas? Thoughts? Word on this matter from the YoYo team would be appreciated too. Maybe I missed some obvious solution, imagined the issue and am panicking for now reason. I didn't get my coffee boost today.
Context for devs, who are not working with Android games: a couple of months ago Google Play started adding warnings to apps with outdated libpng library and following September 17 no new or updated APK with that library will be accepted.
https://support.google.com/faqs/answer/7011127
Now, the GameMakler 1.4.1760, which was released few weeks ago (living dangerously!) has that fix, but there is a reason why some people are a couple of versions behind (lazy ones, working with multiple platforms and easily scared when there's a red note saying that's a big update).Please migrate your app(s) to libpng v1.0.66, v.1.2.56, v.1.4.19, v1.5.26 or higher as soon as possible and increment the version number of the upgraded APK. Beginning Sep 17, 2016, Google Play will block publishing of any new apps or updates that use vulnerable versions of libpng. Your published app version will remain unaffected, however any updates to the app will be blocked unless they address this vulnerability.
After reading responses to the release thread, about some people being unable to build for Android at all and a crazy drop of performance after upgrading I honestly don't know what to do. My new game is in active development and I already run beta testing on Google Play, so I feel pretty trapped here, because I can only hope that magically stable new bug-fix version of GM will appear out of thin air in the next two days. Or if there's a way to update libpng, which was ALL I wanted.
Any ideas? Thoughts? Word on this matter from the YoYo team would be appreciated too. Maybe I missed some obvious solution, imagined the issue and am panicking for now reason. I didn't get my coffee boost today.