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3D Is there a way to get anisotropic filtering working with external textures?

Joe Ellis

Member
Is there a way to get anisotropic filtering working with external textures?

My project looks terrible just because the anisotropic filtering extension (by manta games) stops working on any textures loaded during runtime and my game needs this as textures are altered during gameplay

can anyone help?
 
Last edited:

Joe Ellis

Member
@Mike
but when you enable anisotropic filtering, nothing happens to textures that were loaded after compile

can you explain further into how to do it?
 
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