Joe Ellis
Member
Is there a way to get anisotropic filtering working with external textures?
My project looks terrible just because the anisotropic filtering extension (by manta games) stops working on any textures loaded during runtime and my game needs this as textures are altered during gameplay
can anyone help?
My project looks terrible just because the anisotropic filtering extension (by manta games) stops working on any textures loaded during runtime and my game needs this as textures are altered during gameplay
can anyone help?
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