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The way I'm changing my sprite to idle in my game is I'm seeing if there is not input to the keyboard and set it to the first index of the sprite. I was wondering if there was a way to do that on a gamepad?
I recommend you simply have a set of actions(up, left, jump, attack, etc...) and then let the player assign inputs to those actions. Then, you can check just for those actions instead of worrying about checking for all possibly gamepad inputs.
Not being able to customize controls is one of those almost deal-breaker kind of things for me to play games on PC.