MilesThatch
Member
I've found this guide for setting up a basic scene and camera in Game Maker.
Discussion - [GUIDE] Getting Started with 3D in GMS2
But besides making a basic primitive by manually setting the vertices it doesn't go into anything actually usable. Is there a tutorial on using standard obj / fbx / other basic 3d model format for GM:S2 ?
I don't work in blender but what I do know is that All well made programs like Maya/ Blender/ Max can export the obj format. This way it's regardless which 3d modeling software you use.
I saw the blender export plugin post but this plugin is... you guessed it... blender specific. It seems to read the vertex and uv data from the model and literally wirite it into a text file that is essentially a compilation of GM:S2 code functions, recording every vertex into the buffer.
As an output, you basically get a text file that you import into game maker as a script. Here's an example code of a simple model, straight from the demo project. That's basically all the exporter did - take all the vertices and insert their values into a game maker 2 function. One by One.
Discussion - [GUIDE] Getting Started with 3D in GMS2
But besides making a basic primitive by manually setting the vertices it doesn't go into anything actually usable. Is there a tutorial on using standard obj / fbx / other basic 3d model format for GM:S2 ?
I don't work in blender but what I do know is that All well made programs like Maya/ Blender/ Max can export the obj format. This way it's regardless which 3d modeling software you use.
I saw the blender export plugin post but this plugin is... you guessed it... blender specific. It seems to read the vertex and uv data from the model and literally wirite it into a text file that is essentially a compilation of GM:S2 code functions, recording every vertex into the buffer.
As an output, you basically get a text file that you import into game maker as a script. Here's an example code of a simple model, straight from the demo project. That's basically all the exporter did - take all the vertices and insert their values into a game maker 2 function. One by One.
Code:
var format, output;
format = argument0;
output = vertex_create_buffer();
vertex_begin( output, format );
vertex_position_3d( output, -1.999998, -2.999997, -0.000000, );
vertex_normal( output, 0.000000, 1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.216151, 0.962475 );
vertex_position_3d( output, 1.999998, -2.999997, -2.999998, );
vertex_normal( output, 0.000000, 1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.042291, 0.881442 );
vertex_position_3d( output, -1.999998, -2.999997, -2.999998, );
vertex_normal( output, 0.000000, 1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.215558, 0.880809 );
vertex_position_3d( output, 1.999998, -2.999997, -2.999998, );
vertex_normal( output, 0.000000, 1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.042291, 0.881442 );
vertex_position_3d( output, -1.999998, -2.999997, -0.000000, );
vertex_normal( output, 0.000000, 1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.216151, 0.962475 );
vertex_position_3d( output, 1.999998, -2.999997, -0.000000, );
vertex_normal( output, 0.000000, 1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.042884, 0.963108 );
vertex_position_3d( output, 1.999998, 2.999998, -2.999997, );
vertex_normal( output, 0.000000, -1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.679019, 0.881442 );
vertex_position_3d( output, -1.999998, 2.999997, 0.000001, );
vertex_normal( output, 0.000000, -1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.505159, 0.962475 );
vertex_position_3d( output, -1.999998, 2.999998, -2.999997, );
vertex_normal( output, 0.000000, -1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.505752, 0.880809 );
vertex_position_3d( output, -1.999998, 2.999997, 0.000001, );
vertex_normal( output, 0.000000, -1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.505159, 0.962475 );
vertex_position_3d( output, 1.999998, 2.999998, -2.999997, );
vertex_normal( output, 0.000000, -1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.679019, 0.881442 );
vertex_position_3d( output, 1.999998, 2.999997, 0.000001, );
vertex_normal( output, 0.000000, -1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.678426, 0.963108 );
vertex_position_3d( output, 1.999998, 2.999998, -2.999997, );
vertex_normal( output, -1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.679019, 0.881442 );
vertex_position_3d( output, 1.999998, -2.999997, -0.000000, );
vertex_normal( output, -1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.968633, 0.963108 );
vertex_position_3d( output, 1.999998, 2.999997, 0.000001, );
vertex_normal( output, -1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.678426, 0.963108 );
vertex_position_3d( output, 1.999998, -2.999997, -0.000000, );
vertex_normal( output, -1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.968633, 0.963108 );
vertex_position_3d( output, 1.999998, 2.999998, -2.999997, );
vertex_normal( output, -1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.679019, 0.881442 );
vertex_position_3d( output, 1.999998, -2.999997, -2.999998, );
vertex_normal( output, -1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.968040, 0.881442 );
vertex_position_3d( output, -1.999998, -2.999997, -0.000000, );
vertex_normal( output, 1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.216151, 0.962475 );
vertex_position_3d( output, -1.999998, 2.999998, -2.999997, );
vertex_normal( output, 1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.505752, 0.880809 );
vertex_position_3d( output, -1.999998, 2.999997, 0.000001, );
vertex_normal( output, 1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.505159, 0.962475 );
vertex_position_3d( output, -1.999998, 2.999998, -2.999997, );
vertex_normal( output, 1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.505752, 0.880809 );
vertex_position_3d( output, -1.999998, -2.999997, -0.000000, );
vertex_normal( output, 1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.216151, 0.962475 );
vertex_position_3d( output, -1.999998, -2.999997, -2.999998, );
vertex_normal( output, 1.000000, 0.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.215558, 0.880809 );
vertex_position_3d( output, 0.000000, 3.499997, -4.199496, );
vertex_normal( output, 0.000000, -0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.439436 );
vertex_position_3d( output, 2.499998, -3.499996, -2.735400, );
vertex_normal( output, -0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, 0.000000, -3.499996, -4.199497, );
vertex_normal( output, 0.000000, 0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.439436 );
vertex_position_3d( output, 2.499998, -3.499996, -2.735400, );
vertex_normal( output, -0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, 0.000000, 3.499997, -4.199496, );
vertex_normal( output, 0.000000, -0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.439436 );
vertex_position_3d( output, 2.499998, 3.499997, -2.735399, );
vertex_normal( output, -0.413831, -0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.759551 );
vertex_position_3d( output, -2.499998, 3.499997, -2.735399, );
vertex_normal( output, 0.413831, -0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.759551 );
vertex_position_3d( output, 0.000000, -3.499996, -4.199497, );
vertex_normal( output, 0.000000, 0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.439436 );
vertex_position_3d( output, -2.499998, -3.499996, -2.735400, );
vertex_normal( output, 0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, 0.000000, -3.499996, -4.199497, );
vertex_normal( output, 0.000000, 0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.439436 );
vertex_position_3d( output, -2.499998, 3.499997, -2.735399, );
vertex_normal( output, 0.413831, -0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.759551 );
vertex_position_3d( output, 0.000000, 3.499997, -4.199496, );
vertex_normal( output, 0.000000, -0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.439436 );
vertex_position_3d( output, 2.499998, -3.499996, -2.785400, );
vertex_normal( output, -0.687155, 0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.748587 );
vertex_position_3d( output, 0.000000, 3.499997, -4.249496, );
vertex_normal( output, 0.000000, -0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.426620 );
vertex_position_3d( output, 0.000000, -3.499996, -4.249497, );
vertex_normal( output, 0.000000, 0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.426620 );
vertex_position_3d( output, 0.000000, 3.499997, -4.249496, );
vertex_normal( output, 0.000000, -0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.426620 );
vertex_position_3d( output, 2.499998, -3.499996, -2.785400, );
vertex_normal( output, -0.687155, 0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.748587 );
vertex_position_3d( output, 2.499998, 3.499997, -2.785399, );
vertex_normal( output, -0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, 0.000000, -3.499996, -4.249497, );
vertex_normal( output, 0.000000, 0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.426620 );
vertex_position_3d( output, -2.499998, 3.499997, -2.785399, );
vertex_normal( output, 0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, -2.499998, -3.499996, -2.785400, );
vertex_normal( output, 0.687155, 0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.748587 );
vertex_position_3d( output, -2.499998, 3.499997, -2.785399, );
vertex_normal( output, 0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, 0.000000, -3.499996, -4.249497, );
vertex_normal( output, 0.000000, 0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.426620 );
vertex_position_3d( output, 0.000000, 3.499997, -4.249496, );
vertex_normal( output, 0.000000, -0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.426620 );
vertex_position_3d( output, -2.499998, 3.499997, -2.785399, );
vertex_normal( output, 0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, 0.000000, 3.499997, -4.199496, );
vertex_normal( output, 0.000000, -0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.439436 );
vertex_position_3d( output, -2.499998, 3.499997, -2.735399, );
vertex_normal( output, 0.413831, -0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.759551 );
vertex_position_3d( output, 0.000000, 3.499997, -4.199496, );
vertex_normal( output, 0.000000, -0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.439436 );
vertex_position_3d( output, -2.499998, 3.499997, -2.785399, );
vertex_normal( output, 0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, 0.000000, 3.499997, -4.249496, );
vertex_normal( output, 0.000000, -0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.426620 );
vertex_position_3d( output, 0.000000, 3.499997, -4.249496, );
vertex_normal( output, 0.000000, -0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.426620 );
vertex_position_3d( output, 2.499998, 3.499997, -2.735399, );
vertex_normal( output, -0.413831, -0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.759551 );
vertex_position_3d( output, 0.000000, 3.499997, -4.199496, );
vertex_normal( output, 0.000000, -0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.439436 );
vertex_position_3d( output, 2.499998, 3.499997, -2.735399, );
vertex_normal( output, -0.413831, -0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.759551 );
vertex_position_3d( output, 0.000000, 3.499997, -4.249496, );
vertex_normal( output, 0.000000, -0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.081601, 0.426620 );
vertex_position_3d( output, 2.499998, 3.499997, -2.785399, );
vertex_normal( output, -0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, 0.000000, -3.499996, -4.199497, );
vertex_normal( output, 0.000000, 0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.439436 );
vertex_position_3d( output, -2.499998, -3.499996, -2.785400, );
vertex_normal( output, 0.687155, 0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.748587 );
vertex_position_3d( output, -2.499998, -3.499996, -2.735400, );
vertex_normal( output, 0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, -2.499998, -3.499996, -2.785400, );
vertex_normal( output, 0.687155, 0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.748587 );
vertex_position_3d( output, 0.000000, -3.499996, -4.199497, );
vertex_normal( output, 0.000000, 0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.439436 );
vertex_position_3d( output, 0.000000, -3.499996, -4.249497, );
vertex_normal( output, 0.000000, 0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.426620 );
vertex_position_3d( output, 2.499998, -3.499996, -2.735400, );
vertex_normal( output, -0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, 0.000000, -3.499996, -4.249497, );
vertex_normal( output, 0.000000, 0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.426620 );
vertex_position_3d( output, 0.000000, -3.499996, -4.199497, );
vertex_normal( output, 0.000000, 0.840236, -0.542192, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.439436 );
vertex_position_3d( output, 0.000000, -3.499996, -4.249497, );
vertex_normal( output, 0.000000, 0.609088, 0.793085, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.518399, 0.426620 );
vertex_position_3d( output, 2.499998, -3.499996, -2.735400, );
vertex_normal( output, -0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, 2.499998, -3.499996, -2.785400, );
vertex_normal( output, -0.687155, 0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.748587 );
vertex_position_3d( output, 2.499998, 3.499997, -2.785399, );
vertex_normal( output, -0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, 2.499998, -3.499996, -2.735400, );
vertex_normal( output, -0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, 2.499998, 3.499997, -2.735399, );
vertex_normal( output, -0.413831, -0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.759551 );
vertex_position_3d( output, 2.499998, -3.499996, -2.735400, );
vertex_normal( output, -0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, 2.499998, 3.499997, -2.785399, );
vertex_normal( output, -0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, 2.499998, -3.499996, -2.785400, );
vertex_normal( output, -0.687155, 0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.748587 );
vertex_position_3d( output, -2.499998, -3.499996, -2.735400, );
vertex_normal( output, 0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, -2.499998, 3.499997, -2.785399, );
vertex_normal( output, 0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, -2.499998, 3.499997, -2.735399, );
vertex_normal( output, 0.413831, -0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.759551 );
vertex_position_3d( output, -2.499998, 3.499997, -2.785399, );
vertex_normal( output, 0.687155, -0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.026491, 0.748587 );
vertex_position_3d( output, -2.499998, -3.499996, -2.735400, );
vertex_normal( output, 0.413831, 0.554460, -0.721976, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.759551 );
vertex_position_3d( output, -2.499998, -3.499996, -2.785400, );
vertex_normal( output, 0.687155, 0.610431, 0.393902, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.573509, 0.748587 );
vertex_position_3d( output, 0.000000, -2.999996, -4.149996, );
vertex_normal( output, 0.000000, 1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.128525, 0.849829 );
vertex_position_3d( output, -1.999998, -2.999997, -2.999998, );
vertex_normal( output, 0.000000, 1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.215617, 0.880818 );
vertex_position_3d( output, 1.999998, -2.999997, -2.999998, );
vertex_normal( output, 0.000000, 1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.042350, 0.881451 );
vertex_position_3d( output, -1.999998, 2.999998, -2.999997, );
vertex_normal( output, 0.000000, -1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.505752, 0.880809 );
vertex_position_3d( output, 0.000000, 2.999998, -4.149995, );
vertex_normal( output, 0.000000, -1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.592844, 0.849820 );
vertex_position_3d( output, 1.999998, 2.999998, -2.999997, );
vertex_normal( output, 0.000000, -1.000000, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.679019, 0.881442 );
vertex_position_3d( output, -0.060686, -2.163743, -3.520478, );
vertex_normal( output, -0.707083, -0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.678297, 0.354073 );
vertex_position_3d( output, -0.060686, -2.163743, -4.620913, );
vertex_normal( output, -0.577349, -0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.676517, 0.546573 );
vertex_position_3d( output, -0.060686, -2.655718, -3.520478, );
vertex_normal( output, -0.707083, 0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.597367, 0.354073 );
vertex_position_3d( output, -0.060686, -2.655718, -3.520478, );
vertex_normal( output, -0.707083, 0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.597367, 0.354073 );
vertex_position_3d( output, -0.060686, -2.163743, -4.620913, );
vertex_normal( output, -0.577349, -0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.676517, 0.546573 );
vertex_position_3d( output, -0.060686, -2.655718, -4.620913, );
vertex_normal( output, -0.577349, 0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.599122, 0.546573 );
vertex_position_3d( output, -0.612238, -2.655718, -3.520478, );
vertex_normal( output, 0.707083, 0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.837051, 0.355636 );
vertex_position_3d( output, -0.612238, -2.655718, -4.620913, );
vertex_normal( output, 0.577349, 0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.838664, 0.548135 );
vertex_position_3d( output, -0.612238, -2.163743, -3.520478, );
vertex_normal( output, 0.707083, -0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.763211, 0.355636 );
vertex_position_3d( output, -0.612238, -2.163743, -3.520478, );
vertex_normal( output, 0.707083, -0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.763211, 0.355636 );
vertex_position_3d( output, -0.612238, -2.655718, -4.620913, );
vertex_normal( output, 0.577349, 0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.838664, 0.548135 );
vertex_position_3d( output, -0.612238, -2.163743, -4.620913, );
vertex_normal( output, 0.577349, -0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.761555, 0.548135 );
vertex_position_3d( output, -0.060686, -2.163743, -4.620913, );
vertex_normal( output, -0.577349, -0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.676517, 0.546573 );
vertex_position_3d( output, -0.060686, -2.163743, -3.520478, );
vertex_normal( output, -0.707083, -0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.678297, 0.354073 );
vertex_position_3d( output, -0.612238, -2.163743, -3.520478, );
vertex_normal( output, 0.707083, -0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.763211, 0.355636 );
vertex_position_3d( output, -0.060686, -2.163743, -4.620913, );
vertex_normal( output, -0.577349, -0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.676517, 0.546573 );
vertex_position_3d( output, -0.612238, -2.163743, -3.520478, );
vertex_normal( output, 0.707083, -0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.763211, 0.355636 );
vertex_position_3d( output, -0.612238, -2.163743, -4.620913, );
vertex_normal( output, 0.577349, -0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.761555, 0.548135 );
vertex_position_3d( output, -0.612238, -2.655718, -4.620913, );
vertex_normal( output, 0.577349, 0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.838664, 0.548135 );
vertex_position_3d( output, -0.612238, -2.655718, -3.520478, );
vertex_normal( output, 0.707083, 0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.837051, 0.355636 );
vertex_position_3d( output, -0.060686, -2.655718, -3.520478, );
vertex_normal( output, -0.707083, 0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.931334, 0.354073 );
vertex_position_3d( output, -0.612238, -2.655718, -4.620913, );
vertex_normal( output, 0.577349, 0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.838664, 0.548135 );
vertex_position_3d( output, -0.060686, -2.655718, -3.520478, );
vertex_normal( output, -0.707083, 0.707083, 0.000000, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.931334, 0.354073 );
vertex_position_3d( output, -0.060686, -2.655718, -4.620913, );
vertex_normal( output, -0.577349, 0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.933089, 0.546573 );
vertex_position_3d( output, -0.060686, -2.163743, -4.620913, );
vertex_normal( output, -0.577349, -0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.850649, 0.330126 );
vertex_position_3d( output, -0.612238, -2.163743, -4.620913, );
vertex_normal( output, 0.577349, -0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.776217, 0.330126 );
vertex_position_3d( output, -0.612238, -2.655718, -4.620913, );
vertex_normal( output, 0.577349, 0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.776217, 0.255695 );
vertex_position_3d( output, -0.060686, -2.163743, -4.620913, );
vertex_normal( output, -0.577349, -0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.850649, 0.330126 );
vertex_position_3d( output, -0.612238, -2.655718, -4.620913, );
vertex_normal( output, 0.577349, 0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.776217, 0.255695 );
vertex_position_3d( output, -0.060686, -2.655718, -4.620913, );
vertex_normal( output, -0.577349, 0.577349, 0.577349, );
vertex_color( output, c_white, 1 );
vertex_texcoord( output, 0.850649, 0.255695 );
vertex_end( output );
return output;
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