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Legacy GM Is there a problem in have 50 sprites instead of 1 sprite with 50 sub images?

jackrucel

Member
Hi guys,I was wondering what is the consequence of having 50 sprites instead of one sprite with 50 sub images,I find that using a lot of sprites in some occasion makes the code way more readable, but what are the consequences of doing this?dos the compiler become slower?dos the game become more demand in some area?maybe memory?or gpu? Or it is fine to do that and it go by the person preferences?

Thanks in advance and any link to more in deep post if need is welcome :D .
 

Mike

nobody important
GMC Elder
Nope - they all get put on texture pages in the same way, and drawing will be "just" as optimal. So do whatever makes you happy :)
 
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