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Is there a point of using sprite_prefetch...

Discussion in 'Programming' started by Crazy Star, Apr 22, 2019.

  1. Crazy Star

    Crazy Star Member

    Nov 21, 2017
    ...when the sprites gets flushed and reloaded anyway by draw_sprite()?

    Texture flushed - Group: "Default", Texture ID: 77, Width: 2048, Height 2048
    Texture unpacked - Group: "Default", Texture ID: 77, Width: 2048, Height 2048
    Or maybe I'm doing something wrong.

    Also, it would be nice to be able to tell if a sprite is in memory. Here texture_is_ready() wont help at all.

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