Is there a point of using sprite_prefetch...

Crazy Star

Member
...when the sprites gets flushed and reloaded anyway by draw_sprite()?

Code:
Texture flushed - Group: "Default", Texture ID: 77, Width: 2048, Height 2048
Texture unpacked - Group: "Default", Texture ID: 77, Width: 2048, Height 2048
Or maybe I'm doing something wrong.

Also, it would be nice to be able to tell if a sprite is in memory. Here texture_is_ready() wont help at all.
 
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