W
Wraithious
Guest
Hi, so I looked in the manual but didn't see anything on extracting color pallets,
what I'm trying to do is if the user loads a pencil art drawing (or single color pen), I'm going to use a hue altering based shader to turn the sprite into color, I figure if I can get the grayscale color pallet I can select ranges and assign them rgb values and feed them into the shader to convert the sprite to color without having to use draw_getpixel for every pixel in the sprite to get the sprite's pallet, or is that what I'm going to have to do?
what I'm trying to do is if the user loads a pencil art drawing (or single color pen), I'm going to use a hue altering based shader to turn the sprite into color, I figure if I can get the grayscale color pallet I can select ranges and assign them rgb values and feed them into the shader to convert the sprite to color without having to use draw_getpixel for every pixel in the sprite to get the sprite's pallet, or is that what I'm going to have to do?