S
Sinaz20
Guest
I understand trial limits on most assets, but the 10 script limit is a bit much.
I've been coding in GML and making script-heavy games for nearly 9 years now... I'd like to be informative with the beta, but this is a hard habit to change... especially when I'm happily coding away with limitless scripts in 1.4 on non-beta projects. I jump back to GMS2.0 and feel like I can barely finish writing the functionality for a single object.
I'm sure a lot of people have no problem writing code directly into event code blocks, but my brain is locked into re-usability.
Please reconsider this one limitation.
I've been coding in GML and making script-heavy games for nearly 9 years now... I'd like to be informative with the beta, but this is a hard habit to change... especially when I'm happily coding away with limitless scripts in 1.4 on non-beta projects. I jump back to GMS2.0 and feel like I can barely finish writing the functionality for a single object.
I'm sure a lot of people have no problem writing code directly into event code blocks, but my brain is locked into re-usability.
Please reconsider this one limitation.