• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

GameMaker Is it possible to have layers with different resolutions?

K

KryFuZe

Guest
Hi, I'm relatively new to GMS 2 and quickly getting the hang of GML, and I would like to know if there is any way to have a layer that's more pixelated than another. For example, an 8-bit style game with an hd HUD. If this isn't directly possible, could there be any work around to do something similar? Thanks in advance!
 
L

Lonewolff

Guest
I'd look into surfaces.

You can draw to a surface and draw it back at any size. In your case you'd scale the surface up to get the pixelated look.
 
The GUI layer can have a different resolution than the rest of the game.
Look into the documentation and read about display functions like display_set_gui_size().
 
Top