G
GproKaru
Guest
I noticed that d3d had been removed from the library of script functions but I've yet to come across GMS2s replacements for some sort of functionality like it.
I've read through the list of obsolete functions and a good majority of functions I used to use are now considered obsolete: http://help.yoyogames.com/hc/en-us/articles/231738328-GameMaker-Studio-2-Obsolete-Function-List
I've spent quite some time now digging through the script library for GMS2 and I can't find anything that replaces these very crucial functions:
• d3d_transform_set_identity
• d3d_transform_add_translation
• d3d_transform_add_scaling
• d3d_transform_add_rotation_x
• d3d_transform_add_rotation_y
• d3d_transform_add_rotation_z
I'm looking for functions that behave almost exactly like the ones listed above. they apply their modifies to anything drawn after the function is called (2D or 3D) and the modifiers are then stopped with d3d_transform_set_identity.
I really hope I'm just blind and haven't found it yet, but if this sort of functionality isn't already in or at least coming to GMS2, then they've already lost a long time customer~
I just hope it's still possible for 3D to be a thing within game maker even though it hasn't been game makers strength, I'd at least like to make it a valid bullet point for it~
Also, I'm pretty stoked that my idea suggestion of room layers was taken on board. It's gonna make 3D map editing sooooo much easier when it comes to heavily clustered areas!
I've read through the list of obsolete functions and a good majority of functions I used to use are now considered obsolete: http://help.yoyogames.com/hc/en-us/articles/231738328-GameMaker-Studio-2-Obsolete-Function-List
I've spent quite some time now digging through the script library for GMS2 and I can't find anything that replaces these very crucial functions:
• d3d_transform_set_identity
• d3d_transform_add_translation
• d3d_transform_add_scaling
• d3d_transform_add_rotation_x
• d3d_transform_add_rotation_y
• d3d_transform_add_rotation_z
I'm looking for functions that behave almost exactly like the ones listed above. they apply their modifies to anything drawn after the function is called (2D or 3D) and the modifiers are then stopped with d3d_transform_set_identity.
I really hope I'm just blind and haven't found it yet, but if this sort of functionality isn't already in or at least coming to GMS2, then they've already lost a long time customer~
I just hope it's still possible for 3D to be a thing within game maker even though it hasn't been game makers strength, I'd at least like to make it a valid bullet point for it~
Also, I'm pretty stoked that my idea suggestion of room layers was taken on board. It's gonna make 3D map editing sooooo much easier when it comes to heavily clustered areas!
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