T
tin_crispy
Guest
Dear community,
I have only played with some basic code and so my understanding of what I am asking for is somewhat limited. However, I will describe what I want and it would be awesome if anyone can tell me :
A) the exact wording required to ask what I am asking, so that I can better search for these concepts in future
B) whether GameMaker can do what Im asking and/or whatever more appropriate program is available
C) if you are interested in the project and think you can offer any other form of help! This would be amazing!
SO
what I keep dreaming of is an artificial evolution simulator in the conceptual mould of 'Creatures' (anyone play that game? I think they were on to something incredible 20 years ago, but they didn't get to continue their work)
I have already loosely mapped out the behaviours and decision making trees (on paper that is!) but THIS is what I want to know:
I realise I can create packages of information that can be attached to separate sprites and then constantly updated based on their decisions. This is how I will create one creature. HOWEVER when 2 creatures successfully reproduce, I need the simulator to create a new, unique package of information for the CHILD that calculates its stats from combinations of the PARENT stats, and then of course, attach this package to a newly created sprite.
If you think this sounds like something I can achieve here on GameMaker, then perhaps I will consider buying it. If you think it sounds insane but you LOVE it and you want to hear more about my ingenious plan to make this concept work, then please let me know and perhaps we can chat on discord. I am not technically gifted, or wealthy but If you like a bit of stats, maths and 2d top-down evolutionary tamagochi extravaganzas and you think you'd like to get involved then DO please get in contact. (I currently love blogging on steemit for cryptocurrency and I think it could be a fun way to fund a project like this so it might not ALL be for nothing!)
peace out.
tin_crispy
I have only played with some basic code and so my understanding of what I am asking for is somewhat limited. However, I will describe what I want and it would be awesome if anyone can tell me :
A) the exact wording required to ask what I am asking, so that I can better search for these concepts in future
B) whether GameMaker can do what Im asking and/or whatever more appropriate program is available
C) if you are interested in the project and think you can offer any other form of help! This would be amazing!
SO
what I keep dreaming of is an artificial evolution simulator in the conceptual mould of 'Creatures' (anyone play that game? I think they were on to something incredible 20 years ago, but they didn't get to continue their work)
I have already loosely mapped out the behaviours and decision making trees (on paper that is!) but THIS is what I want to know:
I realise I can create packages of information that can be attached to separate sprites and then constantly updated based on their decisions. This is how I will create one creature. HOWEVER when 2 creatures successfully reproduce, I need the simulator to create a new, unique package of information for the CHILD that calculates its stats from combinations of the PARENT stats, and then of course, attach this package to a newly created sprite.
If you think this sounds like something I can achieve here on GameMaker, then perhaps I will consider buying it. If you think it sounds insane but you LOVE it and you want to hear more about my ingenious plan to make this concept work, then please let me know and perhaps we can chat on discord. I am not technically gifted, or wealthy but If you like a bit of stats, maths and 2d top-down evolutionary tamagochi extravaganzas and you think you'd like to get involved then DO please get in contact. (I currently love blogging on steemit for cryptocurrency and I think it could be a fun way to fund a project like this so it might not ALL be for nothing!)
peace out.
tin_crispy
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