I’m currently making/prototyping an action rpg style game like kingdom hearts in game maker studio 2. I’ve made the battle systems prototype along with moves similar to stinger from devil may cry and combos, but I’ve been hearing that game maker studio 2 isn’t good for game with this sort of complexity. The game is primarily gonna be a top down style snes jrpg a long with some sections that are like a 2d sideview platformer, but the skills and stats are carried over between both modes. Think of the gameplay style switching like legend of the mystical ninja on snes, where the mechanics carry over both in the top down parts and side view parts. I’m also planning to add in little mini games like a snow boarding one which is meant to imitate the snes style mode 7 in visual style. I know I’m capable of developing these parts separately on game maker with my current skill set, but I’ve been hearing that game maker will start having issues with games as they have more complexity and that it isn’t good for these sort of games. Is it a good idea to start learning another engine like unity (I have very limited knowledge is c++ and java) or should I just stick with game maker 2? This was copied from a reddit thread I made on r/gamedev. The people there were very helpful, but a lot of them didn’t know much about game makers capabilities, so I thought I’d ask here as wel directly on the forums. Also I’ve already decided to start learning unreal engine 4 on the side, but just want to know if sticking to game maker for this certain project is realistic.