Pfap
Member
I was just on the Yoyo games website about to submit an issue, when I noticed my issue on a list of known problems below the send button.
I will probably update and try with YYC after I launch the game.
Anyways, I'm making this posting because I am curious how much improvement would I see over YYC compared to VM in laymans terms? Is the player of my game going to notice a large improvement on quality versus vm?
Should it matter, my game is small and not too heavy on logic... it is probably comparable to most build an rpg in a week style tutorials as far as complexity goes.
Edit:
Looks like the fix is not included in the latest 2.2 update.
Build iOS: Unable to build for YYC in Xcode 10 as we use angle brackets to define headers, which is no longer supported.
I will probably update and try with YYC after I launch the game.
Anyways, I'm making this posting because I am curious how much improvement would I see over YYC compared to VM in laymans terms? Is the player of my game going to notice a large improvement on quality versus vm?
Should it matter, my game is small and not too heavy on logic... it is probably comparable to most build an rpg in a week style tutorials as far as complexity goes.
Edit:
Looks like the fix is not included in the latest 2.2 update.
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