Hello In the mobile phone game I'm working on, I've built a music-making sequencer of sorts. The way it works is that separate audio tracks (3 instruments with notes and 2 'drummers') are being played simultaneously, playing different notes at different moments, playing different songs this way. The sound quality is great when I export to Windows, but exporting to Android is a disaster - individual notes disappear, it seems almost as it the Android os is adding its own 'filtering' on the overall sound and cuts off some of its ingredients sometimes - is that possible? None of that happens on iOS, the sound is great, but... only with headphones. There's this 'click' sound at the beginning of each note when playing through the phone speaker. To be more specific, what actually happens is that when I start the app with sound via speaker - there's this distortion, then when I plug in the headphones, the distortion continues. BUT if I start the app with headphones plugged in, the sound sounds correct, AND THEN when I pull out the headphones it still sounds correct through the speaker. So it almost seems like the sound is processed differently by the OS whether you're in headphones mode or speaker mode - is that possible? In all these scenarios the CPU usage is fine. Due to poor sound quality on Android I have pretty much given up making an Android version of the app, and focusing on iPhones - so finding out about the difference between sound processing by iOS when using headphones vs phone speaker is the most important. Send help!