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iOS IOS - Trying to compile and run onto IOS device, but doesn't show up

G

GTOAST

Guest
Wow, Mac development has been a real pain. Thus far, I was able to get the macos version of my game to work. But as for the IOS version, I can't seem to build and run the game onto my IOS device. The output shows everything was a success and I'm not sure what is going on.

I followed this tutorial - https://help.yoyogames.com/hc/en-us/articles/115001368747-Setting-Up-For-iOS-Including-iPadOS- , but the issue is when I compile, it doesn't open up xcode for me to change the provisional profile. Nothing passed through to my IOS device.


GML:
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"  /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/Igor.exe -j=8 -options="/var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- iOS Run

Loaded Macros from /Users/sonnynguyen/.config/GameMakerStudio2/Cache/GMS2CACHE/Gun_Bots_B_6D46396D_56511952/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/platform_setting_defaults.json
Options: /Users/sonnynguyen/.config/GameMakerStudio2/skn.snguyen_1158338/local_settings.json
Options: /Users/sonnynguyen/.config/GameMakerStudio2/Cache/GMS2CACHE/Gun_Bots_B_6D46396D_56511952/targetoptions.json
Setting up the Asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/GMAssetCompiler.exe  /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Gun Bots Beta V0" /td="/var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/sonnynguyen/.config/GameMakerStudio2/Cache/GMS2CACHE/Gun_Bots_B_6D46396D_56511952" /zpuf="/Users/sonnynguyen/.config/GameMakerStudio2/skn.snguyen_1158338" /m=ios /tgt=4 /studio  /nodnd /cfg="Default" /v /hprt=51269 /o="/var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/Gun_Bots_Beta_V0_2F79093C_VM" /sh=True /optionsini="/var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/Gun_Bots_Beta_V0_2F79093C_VM/options.ini"  /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/BaseProject/BaseProject.yyp" "/Users/sonnynguyen/GameMakerStudio2/Gun Bots Beta V0/Gun Bots Beta V0.yyp" /preprocess="/Users/sonnynguyen/.config/GameMakerStudio2/Cache/GMS2CACHE/Gun_Bots_B_6D46396D_56511952"
We have a Zeus Project!
Found Project Format 2
Core Resources : Debug Info - AddResourceName duplicate name rm_garage ... An item with the same key has already been added. Key: rm_garage
Core Resources : Debug Info - AddResourceName duplicate name rm_stage ... An item with the same key has already been added. Key: rm_stage
Core Resources : Debug Info - AddResourceName duplicate name rm_hq ... An item with the same key has already been added. Key: rm_hq
ProjectFileWatcher:StartWatching:/Users/sonnynguyen/GameMakerStudio2/Gun Bots Beta V0
Started: 2021-01-04 2:07:05 AM
Finished: 2021-01-04 2:07:16 AM
Diff: 00:00:10.5066940
Loaded Project: Gun Bots Beta V0
finished.
Release build
Options: /Users/sonnynguyen/.config/GameMakerStudio2/Cache/GMS2CACHE/Gun_Bots_B_6D46396D_56511952/PlatformOptions.json
cp  "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/ios/mobiledevice" "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/mobiledevice"


cp DONE (0)
Device is on os 10.2
Options: /Users/sonnynguyen/.config/GameMakerStudio2/Cache/GMS2CACHE/Gun_Bots_B_6D46396D_56511952/ExtensionOptions.json
PlatformOptions
cp  "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/ios/mobiledevice" "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/mobiledevice"


cp DONE (0)
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/GMAssetCompiler.exe  /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Gun Bots Beta V0" /td="/var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/sonnynguyen/.config/GameMakerStudio2/Cache/GMS2CACHE/Gun_Bots_B_6D46396D_56511952" /zpuf="/Users/sonnynguyen/.config/GameMakerStudio2/skn.snguyen_1158338" /m=ios /tgt=4 /studio  /nodnd /cfg="Default" /v /hprt=51269 /o="/var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/Gun_Bots_Beta_V0_2F79093C_VM" /sh=True /optionsini="/var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/Gun_Bots_Beta_V0_2F79093C_VM/options.ini"  /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/BaseProject/BaseProject.yyp" "/Users/sonnynguyen/GameMakerStudio2/Gun Bots Beta V0/Gun Bots Beta V0.yyp" /MacHomeDir="Users/sonnynguye" /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409" /optionsini="/var/folders
/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/Gun_Bots_Beta_V0_2F79093C_VM/options.ini" /bt=run /rt=vm
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... /var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/Gun_Bots_Beta_V0_2F79093C_VM/Gun Bots Beta V0.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
*writing audio file snd_bg_main.ogg...
*writing audio file snd_bg_boss.ogg...
*writing audio file snd_bg_0.ogg...
*writing audio file snd_bg_1.ogg...
*writing audio file snd_bg_2.ogg...
*writing audio file snd_bg_3.ogg...
*writing audio file snd_bg_3_ambient.ogg...
*writing audio file snd_bg_4.ogg...
*writing audio file snd_bg_5.ogg...
*writing audio file snd_bg_6.ogg...
*writing audio file snd_bg_endless.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Texture Group - Effects
Texture Group - Enemies
Texture Group - Mastery
Texture Group - rm_garage
Texture Group - rm_hq
Texture Group - rm_stage
Texture Group - Start
Texture Group - store
Texture Group - turret_part
Texture Group - world_0_group
Texture Group - world_1_group
Texture Group - world_2_group
Texture Group - world_3_group
Texture Group - world_4_group
Texture Group - world_5_group
Texture Group - world_6_group
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
7 Compressing texture... writing texture texture_7.png...
8 Compressing texture... writing texture texture_8.png...
9 Compressing texture... writing texture texture_9.png...
10 Compressing texture... writing texture texture_10.png...
11 Compressing texture... writing texture texture_11.png...
12 Compressing texture... writing texture texture_12.png...
13 Compressing texture... writing texture texture_13.png...
14 Compressing texture... writing texture texture_14.png...
15 Compressing texture... writing texture texture_15.png...
16 Compressing texture... writing texture texture_16.png...
17 Compressing texture... writing texture texture_17.png...
18 Compressing texture... writing texture texture_18.png...
19 Compressing texture... writing texture texture_19.png...
20 Compressing texture... writing texture texture_20.png...
21 Compressing texture... writing texture texture_21.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... DFNC
Writing Chunk... STRG
Writing Audio Group sound_effects
Writing Audio Group stage_sound_effects
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... DFNC
Writing Chunk... STRG
Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
Final application delegate class: iPad_RunnerAppDelegate
Stats : GMA : Elapsed=41529.453
Stats : GMA : sp=256,au=154,bk=0,pt=0,sc=582,sh=0,fo=13,tl=0,ob=282,ro=12,da=7,ex=5,ma=332,fm=0xB21D7DFC23A0
cp  "/Users/sonnynguyen/GameMakerStudio2/Gun Bots Beta V0/extensions/GooglePlayAdsExtension/iOSSourceFromMac/GoogleUtilities.framework.zip" "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/Gun_Bots_Beta_V0FromPC/Fw/GoogleUtilities.framework.zip"


cp DONE (0)
cp  "/Users/sonnynguyen/GameMakerStudio2/Gun Bots Beta V0/extensions/GooglePlayAdsExtension/iOSSourceFromMac/GoogleAppMeasurement.framework.zip" "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/Gun_Bots_Beta_V0FromPC/Fw/GoogleAppMeasurement.framework.zip"


cp DONE (0)
cp  "/Users/sonnynguyen/GameMakerStudio2/Gun Bots Beta V0/extensions/GooglePlayAdsExtension/iOSSourceFromMac/PersonalizedAdConsent.framework.zip" "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/Gun_Bots_Beta_V0FromPC/Fw/PersonalizedAdConsent.framework.zip"


cp DONE (0)
cp  "/Users/sonnynguyen/GameMakerStudio2/Gun Bots Beta V0/extensions/GooglePlayAdsExtension/iOSSourceFromMac/nanopb.framework.zip" "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/Gun_Bots_Beta_V0FromPC/Fw/nanopb.framework.zip"


cp DONE (0)
cp  "/Users/sonnynguyen/GameMakerStudio2/Gun Bots Beta V0/extensions/GooglePlayAdsExtension/iOSSourceFromMac/GoogleMobileAds.framework.zip" "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/Gun_Bots_Beta_V0FromPC/Fw/GoogleMobileAds.framework.zip"


cp DONE (0)
Successfully extracted game.yydebug
SendAndRunXCode
iosInitialSetup...
cp  "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/ios/mobiledevice" "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/mobiledevice"


cp DONE (0)
_dir is /var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/Gun_Bots_Beta_V0_2F79093C_VM/Gun_Bots_Beta_V0
output_dir is/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0
rsync -ap "/var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/Gun_Bots_Beta_V0_2F79093C_VM/Gun_Bots_Beta_V0/" "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/Gun_Bots_Beta_V0FromPC/"


rsync DONE (0)
/bin/bash -c "cd ~ && cd /Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/Gun_Bots_Beta_V0/; security unlock-keychain -p ""; xcodebuild -allowProvisioningUpdates -allowProvisioningDeviceRegistration -xcconfig "/Users/sonnynguyen/GameMakerStudio2/iOS/GMS2IOS/Gun_Bots_Beta_V0/Gun_Bots_Beta_V0/__yy_certificate.xcconfig" -destination 'platform=iOS,id=db0d791f24cca0ef590087379bf02eeb2e6312bb' -scheme Gun_Bots_Beta_V0 test ;"
unlock-keychain: option requires an argument -- p
Usage: unlock-keychain [-u] [-p password] [keychain]
    -p  Use "password" as the password to unlock the keychain
    -u  Do not use the password
Use of the -p option is insecure
        Unlock the specified keychain.

Igor complete.
Igor complete.

elapsed time 00:01:34.4784860s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/Igor.exe -j=8 -options="/var/folders/8y/bc7drwld3nd__qjy31hm7rlm0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- iOS Run started at 01/04/2021 02:06:53
SUCCESS: Run Program Complete
 
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