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iOS iOS Setup - XCode 8.2

J

jcop

Guest
I am trying to get ios support setup in GMS2. I can get it to work to the iphone simulator no problem. Actually getting it onto my device I just can't get working. The screenshots in the GMS2 article about this don't match what I see in XCode 8.2.1. Anyone else have trouble getting started with a new app on iOS and get it figured out?
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
Is your device plugged into the Mac and detected in the Target Manager by GMS2?
 
J

jcop

Guest
Yes. I was able to get both my iPhone and iPad added to the XCode Devices window. I did a Detect Device in GMS2 Target and it found my iPad for example. I selected the iPad and ran the project. I had "suppress build and run" disabled. I go to XCode to figure out the signing stuff and what I see there does not match the YoYoGames FAQ.
 
J

jcop

Guest
Nevermind, I figured it out. On my XCode when you select the project it was showing the project Deployment Target options. I had to click a little left side bar button at the top of the window to show the "Targets" option. When I clicked on the target it then gave me the signing options and it all worked.
 
J

jcop

Guest
For anyone else reading this, see my xcode screenshot attached. I had to click the button pointed at by #1. This should the list that says "Project" and "Target". Then I clicked on the target pointed to by #2. At this point I could enter my own "Bundle Identifier" and xcode provisioned it for me. Then back in GMS I set the Bundle ID in the ios target to the same value and turned off "suppress build and run" in GMS / File / Preferences / Platform Settings / iOS.

Just posting this as an FYI to maybe help someone else out.
 

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