clee2005
Member
Hey Devs!
I'm wondering if anyone is aware of changes in the in app purchase process or tech (new libraries perhaps)? I've been getting more support emails for our games for people that are having issues buying stuff. It's still working for most (as we are seeing sales), but seems some are having issues here and there, and more than before.
Now I tried to build and in testing I cannot consistently get it to work. Most of the time it fails... just times out with an error "Cannot connect to the iTunes store". Try another 3 times or so and you might get it to go. Very odd, as the IAP code hasn't changed in our game. Tried on 2 other devices and got the same results via TestFlight. I'm hesitant to build anything for the store since I can't properly validate that the purchasing is working, or perhaps it's just TestFlight.
Wondering if GMS2 maybe needs to update their iOS IAP libraries? It would be nice if they would break it out into an extension so we can access it at least.
Anyone?
I'm wondering if anyone is aware of changes in the in app purchase process or tech (new libraries perhaps)? I've been getting more support emails for our games for people that are having issues buying stuff. It's still working for most (as we are seeing sales), but seems some are having issues here and there, and more than before.
Now I tried to build and in testing I cannot consistently get it to work. Most of the time it fails... just times out with an error "Cannot connect to the iTunes store". Try another 3 times or so and you might get it to go. Very odd, as the IAP code hasn't changed in our game. Tried on 2 other devices and got the same results via TestFlight. I'm hesitant to build anything for the store since I can't properly validate that the purchasing is working, or perhaps it's just TestFlight.
Wondering if GMS2 maybe needs to update their iOS IAP libraries? It would be nice if they would break it out into an extension so we can access it at least.
Anyone?