Mookal
Member
I'm developing my game on my Windows PC, and I have a Mac set up with Xcode for testing the iOS export. I hadn't tested in a while so I tried to send a build to the Mac, but I kept getting the "FAILED: Run Program Complete" error. I then tried to search for iOS devices connected to the Mac within Game Maker to see if that was an issue. The check should've returned all of the simulated devices I have set up in Xcode, but none of them appeared.
I've gone through the setup process for both Mac and iOS again to see if I've missed anything. I've double checked, and everything seems to be in order.
I'm using the latest GMS2 Windows Runtime as of 5/23/20 (2.2.5.378) and Xcode is completely up to date. I've looked through other threads with similar issues, but none of them seem to be in the same situation I'm in.
EDIT: The solution can be found here https://stackoverflow.com/questions/29108172/xcrun-unable-to-find-simctl/36726612#36726612
I've gone through the setup process for both Mac and iOS again to see if I've missed anything. I've double checked, and everything seems to be in order.
I'm using the latest GMS2 Windows Runtime as of 5/23/20 (2.2.5.378) and Xcode is completely up to date. I've looked through other threads with similar issues, but none of them seem to be in the same situation I'm in.
EDIT: The solution can be found here https://stackoverflow.com/questions/29108172/xcrun-unable-to-find-simctl/36726612#36726612
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