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iOS ios compile error

3jgamesdev

Member
Hi good day,
please the error, i really dont know how to fix it, Im using the latest version as well of game maker studio 2

Code:
aving project to: C:\Users\PC\Desktop\Code Endless\Gridiron Football\Gridiron Football.yyp
"cmd"  /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0304210s for command "cmd" /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 11/30/2019 01:39:33
"cmd"  /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0305227s for command "cmd" /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 11/30/2019 01:39:33
"cmd"  /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374"

elapsed time 00:00:00.0313076s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374" started at 11/30/2019 01:39:33
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe"  -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package

Loaded Macros from C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Gridiron_F_5961F03_C57EACF3\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482\local_settings.json
Options: C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Gridiron_F_5961F03_C57EACF3\targetoptions.json
X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Gridiron Football" /td="Y:/" /cd="Z:/Gridiron_F_5961F03_C57EACF3" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Gridiron_Football_341C7D1B_VM" /sh=True /optionsini="Y:/Gridiron_Football_341C7D1B_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Desktop\Code Endless\Gridiron Football\Gridiron Football.yyp" /preprocess="Z:/Gridiron_F_5961F03_C57EACF3"
Reading project file....C:\Users\PC\Desktop\Code Endless\Gridiron Football
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\PC\Desktop\Code Endless\Gridiron Football\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
mkdir -p ~/.ssh
cat ~/.ssh/authorized_keys
pwd
Options: Z:/Gridiron_F_5961F03_C57EACF3\PlatformOptions.json
RunCommandOnMac mkdir -p /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football
mkdir -p /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football
pscp X:/ios\mobiledevice /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice
RunCommandOnMac chmod +x /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice
chmod +x /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice
RunCommandOnMac /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
Device is on os 13.1.3
RunCommandOnMac xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
Options: Z:/Gridiron_F_5961F03_C57EACF3\ExtensionOptions.json
PlatformOptions
RunCommandOnMac echo ~
echo ~
PlatformOptions
RunCommandOnMac echo ~
echo ~
X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Gridiron Football" /td="Y:/" /cd="Z:/Gridiron_F_5961F03_C57EACF3" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Gridiron_Football_341C7D1B_VM" /sh=True /optionsini="Y:/Gridiron_Football_341C7D1B_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Desktop\Code Endless\Gridiron Football\Gridiron Football.yyp" /MacHomeDir="/Users/macbookpro" /llvmSource="X:/" /optionsini="Y:/Gridiron_Football_341C7D1B_VM\options.ini" /bt=exe /rt=vm
Reading project file....C:\Users\PC\Desktop\Code Endless\Gridiron Football
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\PC\Desktop\Code Endless\Gridiron Football\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/Gridiron_Football_341C7D1B_VM\Gridiron Football.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
Writing Chunk... AUDO
Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
Final application delegate class: iPad_RunnerAppDelegate
Stats : GMA : Elapsed=2689.8843
Stats : GMA : sp=77,au=10,bk=0,pt=0,sc=0,sh=0,fo=4,tl=0,ob=43,ro=7,da=0,ex=1,ma=77,fm=0xB20428EC0A20


X://bin/GMAssetCompiler.exe DONE (0)
CreateiOSExecutable
RunCommandOnMac xcode-select -p | sed 's/.app.*/.app/'
xcode-select -p | sed 's/.app.*/.app/'
RunCommandOnMac osascript -e 'tell app "Xcode" to quit'
osascript -e 'tell app "Xcode" to quit'
RunCommandOnMac mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football"
mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football"
RunCommandOnMac mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC"
mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC"
pscp Y:/Gridiron_Football_341C7D1B_VM\Gridiron_Football/ /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/
RunCommandOnMac rsync -c -r /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/ /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football
rsync -c -r /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/ /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football
RunCommandOnMac cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; open -a '/Library/Developer/CommandLineTools' Gridiron_Football.xcodeproj; while [ ! -d  /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football.xcodeproj/xc*data ]; do sleep 2; done;
cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; open -a '/Library/Developer/CommandLineTools' Gridiron_Football.xcodeproj; while [ ! -d  /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football.xcodeproj/xc*data ]; do sleep 2; done;
cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; security unlock-keychain -p "1234";xcodebuild -sdk iphoneos -allowProvisioningUpdates -xcconfig "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football/__yy_certificate.xcconfig" -scheme Gridiron_Football archive ;
find ~/Library/Developer/Xcode/Archives -name Gridiron_Football*.xcarchive -print0 | xargs -0 ls -d -t
Found archive find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory
RunCommandOnMac cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football; open -a '/Library/Developer/CommandLineTools' 'find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory';
cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football; open -a '/Library/Developer/CommandLineTools' 'find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory';
The file /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory does not exist.

System.Exception: Error running command 'cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football; open -a '/Library/Developer/CommandLineTools' 'find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory'; ', exitcode=1
The file /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory does not exist.


   at ..(String , String , Boolean )
   at ..(String , String , YYDictionary`2 , String , Boolean , String )
   at Igor.iOSBuilder.Package()
Igor complete.
elapsed time 00:01:04.6888301s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe" -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package started at 11/30/2019 01:39:33
"cmd"  /c subst Z: /d

elapsed time 00:00:00.0509992s for command "cmd" /c subst Z: /d started at 11/30/2019 01:40:38
"cmd"  /c subst Y: /d

elapsed time 00:00:00.0459855s for command "cmd" /c subst Y: /d started at 11/30/2019 01:40:38
"cmd"  /c subst X: /d

elapsed time 00:00:00.0340000s for command "cmd" /c subst X: /d started at 11/30/2019 01:40:38
FAILED: Package Program Complete
 

r_Svan

Member
bump pls help thanks
Could be a silly question, but if you browse to that location on your machine, does it exist?

/Users/macbookpro/Library/Developer/Xcode/Archives:

Otherwise I'd suspect something in this security keychain business has gone awry? Total guess though.

cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; security unlock-keychain -p "1234";xcodebuild -sdk iphoneos -allowProvisioningUpdates -xcconfig "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football/__yy_certificate.xcconfig" -scheme Gridiron_Football archive ;
find ~/Library/Developer/Xcode/Archives -name Gridiron_Football*.xcarchive -print0 | xargs -0 ls -d -t
Found archive find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory
 

3jgamesdev

Member
Could be a silly question, but if you browse to that location on your machine, does it exist?

/Users/macbookpro/Library/Developer/Xcode/Archives:
it seems this directory is not exists in my macbook pro, im trying to look into it but havent found anything, How do i fix this or do i need to find anything something like this?
 

3jgamesdev

Member

r_Svan

Member
oh okay thanks, i am only using older version of macos which is High Sierra the latest xcode cant be install using this, so maybe do i need to upgrade it? right? and get the latest xcode?
Can't say for sure, but sounds like something to try at least.
 

rIKmAN

Member
Can you compile a fresh empty room project to your phone?

I replied here because your other thread is just a duplicate of this one, there's no need to post the same thread multiple times.
 

3jgamesdev

Member
Can you compile a fresh empty room project to your phone?

I replied here because your other thread is just a duplicate of this one, there's no need to post the same thread multiple times.
okay sorry, Yes i try to make new file with new room with fresh empty room still im having this problem

Code:
Saving project to: C:\Users\PC\Documents\GameMakerStudio2\Test\Test.yyp
Saving 1 resources
"cmd"  /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.4072469s for command "cmd" /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/06/2019 13:12:51
"cmd"  /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0329976s for command "cmd" /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 12/06/2019 13:12:51
"cmd"  /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374"

elapsed time 00:00:00.0309993s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374" started at 12/06/2019 13:12:51
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe"  -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package

Loaded Macros from C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Test_B42A724C\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482\local_settings.json
Options: C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Test_B42A724C\targetoptions.json
X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Test" /td="Y:/" /cd="Z:/Test_B42A724C" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Test_38CA6624_VM" /sh=True /optionsini="Y:/Test_38CA6624_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Documents\GameMakerStudio2\Test\Test.yyp" /preprocess="Z:/Test_B42A724C"
Reading project file....C:\Users\PC\Documents\GameMakerStudio2\Test
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\PC\Documents\GameMakerStudio2\Test\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
mkdir -p ~/.ssh
cat ~/.ssh/authorized_keys
pwd
Options: Z:/Test_B42A724C\PlatformOptions.json
RunCommandOnMac mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test
mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test
pscp X:/ios\mobiledevice /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice
RunCommandOnMac chmod +x /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice
chmod +x /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice
RunCommandOnMac /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
Device is on os 13.1.3
RunCommandOnMac xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
Options: Z:/Test_B42A724C\ExtensionOptions.json
PlatformOptions
RunCommandOnMac echo ~
echo ~
PlatformOptions
RunCommandOnMac echo ~
echo ~
X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Test" /td="Y:/" /cd="Z:/Test_B42A724C" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Test_38CA6624_VM" /sh=True /optionsini="Y:/Test_38CA6624_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Documents\GameMakerStudio2\Test\Test.yyp" /MacHomeDir="/Users/admin" /llvmSource="X:/" /optionsini="Y:/Test_38CA6624_VM\options.ini" /bt=exe /rt=vm
Reading project file....C:\Users\PC\Documents\GameMakerStudio2\Test
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\PC\Documents\GameMakerStudio2\Test\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/Test_38CA6624_VM\Test.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
Writing Chunk... AUDO
Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
Final application delegate class: iPad_RunnerAppDelegate
Stats : GMA : Elapsed=3850.6443
Stats : GMA : sp=0,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=0,ro=1,da=0,ex=0,ma=2,fm=0x0


X://bin/GMAssetCompiler.exe DONE (0)
CreateiOSExecutable
RunCommandOnMac xcode-select -p | sed 's/.app.*/.app/'
xcode-select -p | sed 's/.app.*/.app/'
RunCommandOnMac osascript -e 'tell app "Xcode" to quit'
osascript -e 'tell app "Xcode" to quit'
RunCommandOnMac mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test"
mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test"
RunCommandOnMac mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC"
mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC"
pscp Y:/Test_38CA6624_VM\Test/ /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC/
RunCommandOnMac rsync -c -r /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC/ /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test
rsync -c -r /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC/ /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test
RunCommandOnMac cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/; open -a '/Library/Developer/CommandLineTools' Test.xcodeproj; while [ ! -d  /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/Test.xcodeproj/xc*data ]; do sleep 2; done;
cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/; open -a '/Library/Developer/CommandLineTools' Test.xcodeproj; while [ ! -d  /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/Test.xcodeproj/xc*data ]; do sleep 2; done;
cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/; security unlock-keychain -p "1234";xcodebuild -sdk iphoneos -allowProvisioningUpdates -xcconfig "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/Test/__yy_certificate.xcconfig" -scheme Test archive ;
find ~/Library/Developer/Xcode/Archives -name Test*.xcarchive -print0 | xargs -0 ls -d -t
Found archive zsh:1: no matches found: Test*.xcarchive
RunCommandOnMac cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test; open -a '/Library/Developer/CommandLineTools' 'zsh:1: no matches found: Test*.xcarchive';
cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test; open -a '/Library/Developer/CommandLineTools' 'zsh:1: no matches found: Test*.xcarchive';
The file /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/zsh:1: no matches found: Test*.xcarchive does not exist.

System.Exception: Error running command 'cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test; open -a '/Library/Developer/CommandLineTools' 'zsh:1: no matches found: Test*.xcarchive'; ', exitcode=1
The file /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/zsh:1: no matches found: Test*.xcarchive does not exist.


   at ..(String , String , Boolean )
   at ..(String , String , YYDictionary`2 , String , Boolean , String )
   at Igor.iOSBuilder.Package()
Igor complete.
elapsed time 00:00:42.2909068s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe" -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package started at 12/06/2019 13:12:52
"cmd"  /c subst Z: /d

elapsed time 00:00:00.0433963s for command "cmd" /c subst Z: /d started at 12/06/2019 13:13:34
"cmd"  /c subst Y: /d

elapsed time 00:00:00.0390121s for command "cmd" /c subst Y: /d started at 12/06/2019 13:13:34
"cmd"  /c subst X: /d

elapsed time 00:00:00.0369972s for command "cmd" /c subst X: /d started at 12/06/2019 13:13:34
FAILED: Package Program Complete
 

rIKmAN

Member
If you can’t compile an empty room project then there is an issue with your build tools and / or setup somewhere.

Have you tried suppressing the build so you just get the xCode project to open on the Mac and compile from xCode manually?

Can you compile one of the example iOS xCode projects, totally removing GMS2 from the equation?

Have a read through the iOS setup guide making sure you are using supported versions of everything, and follow it through from start to finish using an empty room project to test compiling at the end.

https://help.yoyogames.com/hc/en-us/articles/115001368747-Setting-Up-For-iOS
 

3jgamesdev

Member
If you can’t compile an empty room project then there is an issue with your build tools and / or setup somewhere.

Have you tried suppressing the build so you just get the xCode project to open on the Mac and compile from xCode manually?

Can you compile one of the example iOS xCode projects, totally removing GMS2 from the equation?

Have a read through the iOS setup guide making sure you are using supported versions of everything, and follow it through from start to finish using an empty room project to test compiling at the end.

https://help.yoyogames.com/hc/en-us/articles/115001368747-Setting-Up-For-iOS
okay i will try to follow it again from the start, and will ask again if i get the same errors, thanks, just one more, is there any certification needed? because the only thing i can add is the app development certificates in my accounts section
 

3jgamesdev

Member
The first link in that guide goes through creating certificates etc if that’s what you mean?
Hi do i need to pay the $99 to enroll in able to make the ios ? or is it okay not to pay for it?, it seems the compilation is success, but i cant find where the application, also i dont know if it was really a success or not,


Code:
Saving project to: C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\Gridiron Football.yyp
"cmd"  /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.2634489s for command "cmd" /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/11/2019 21:33:15
"cmd"  /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.1575203s for command "cmd" /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 12/11/2019 21:33:15
"cmd"  /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374"

elapsed time 00:00:00.1274132s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374" started at 12/11/2019 21:33:15
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe"  -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package

Loaded Macros from C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Gridiron_F_5961F03_F8AEF764\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482\local_settings.json
Options: C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Gridiron_F_5961F03_F8AEF764\targetoptions.json
X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Gridiron Football" /td="Y:/" /cd="Z:/Gridiron_F_5961F03_F8AEF764" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Gridiron_Football_25400D92_VM" /sh=True /optionsini="Y:/Gridiron_Football_25400D92_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\Gridiron Football.yyp" /preprocess="Z:/Gridiron_F_5961F03_F8AEF764"
Reading project file....C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
mkdir -p ~/.ssh
cat ~/.ssh/authorized_keys
pwd
Options: Z:/Gridiron_F_5961F03_F8AEF764\ExtensionOptions.json
PlatformOptions
Options: Z:/Gridiron_F_5961F03_F8AEF764\PlatformOptions.json
RunCommandOnMac echo ~
echo ~
PlatformOptions
RunCommandOnMac echo ~
echo ~
X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Gridiron Football" /td="Y:/" /cd="Z:/Gridiron_F_5961F03_F8AEF764" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Gridiron_Football_25400D92_VM" /sh=True /optionsini="Y:/Gridiron_Football_25400D92_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\Gridiron Football.yyp" /MacHomeDir="/Users/admin" /llvmSource="X:/" /optionsini="Y:/Gridiron_Football_25400D92_VM\options.ini" /bt=exe /rt=vm
Reading project file....C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/Gridiron_Football_25400D92_VM\Gridiron Football.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
Writing Chunk... AUDO
Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
Final application delegate class: iPad_RunnerAppDelegate
Stats : GMA : Elapsed=6960.2724
Stats : GMA : sp=77,au=10,bk=0,pt=0,sc=0,sh=0,fo=4,tl=0,ob=44,ro=7,da=0,ex=2,ma=80,fm=0xB20429EC0A20


X://bin/GMAssetCompiler.exe DONE (0)
RunCommandOnMac mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
pscp C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\extensions\GooglePlayAdsExtension\iOSSourceFromMac\GoogleAppMeasurement.framework.zip /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw/GoogleAppMeasurement.framework.zip
RunCommandOnMac mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
pscp C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\extensions\GooglePlayAdsExtension\iOSSourceFromMac\GoogleMobileAds.framework.zip /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw/GoogleMobileAds.framework.zip
RunCommandOnMac mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
pscp C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\extensions\GooglePlayAdsExtension\iOSSourceFromMac\GoogleUtilities.framework.zip /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw/GoogleUtilities.framework.zip
RunCommandOnMac mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
pscp C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\extensions\GooglePlayAdsExtension\iOSSourceFromMac\nanopb.framework.zip /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw/nanopb.framework.zip
RunCommandOnMac mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw
pscp C:\Users\PC\Documents\GameMakerStudio2\Gridiron Football\extensions\GooglePlayAdsExtension\iOSSourceFromMac\PersonalizedAdConsent.framework.zip /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw/PersonalizedAdConsent.framework.zip
RunCommandOnMac cd ~/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw; unzip -o GoogleAppMeasurement.framework.zip; unzip -o GoogleMobileAds.framework.zip; unzip -o GoogleUtilities.framework.zip; unzip -o nanopb.framework.zip; unzip -o PersonalizedAdConsent.framework.zip;
cd ~/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/Fw; unzip -o GoogleAppMeasurement.framework.zip; unzip -o GoogleMobileAds.framework.zip; unzip -o GoogleUtilities.framework.zip; unzip -o nanopb.framework.zip; unzip -o PersonalizedAdConsent.framework.zip;
CreateiOSExecutable
RunCommandOnMac xcode-select -p | sed 's/.app.*/.app/'
xcode-select -p | sed 's/.app.*/.app/'
RunCommandOnMac osascript -e 'tell app "Xcode" to quit'
osascript -e 'tell app "Xcode" to quit'
RunCommandOnMac mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football"
mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football"
RunCommandOnMac mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC"
mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC"
pscp Y:/Gridiron_Football_25400D92_VM\Gridiron_Football/ /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/
RunCommandOnMac rsync -c -r /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/ /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football
rsync -c -r /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/ /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football
RunCommandOnMac cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; open -a '/Library/Developer/CommandLineTools' Gridiron_Football.xcodeproj; while [ ! -d  /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football.xcodeproj/xc*data ]; do sleep 2; done;
cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; open -a '/Library/Developer/CommandLineTools' Gridiron_Football.xcodeproj; while [ ! -d  /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football.xcodeproj/xc*data ]; do sleep 2; done;
Igor complete.
elapsed time 00:02:38.1661191s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe" -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package started at 12/11/2019 21:33:16
"cmd"  /c subst Z: /d

elapsed time 00:00:00.1229956s for command "cmd" /c subst Z: /d started at 12/11/2019 21:35:54
"cmd"  /c subst Y: /d

elapsed time 00:00:00.1249940s for command "cmd" /c subst Y: /d started at 12/11/2019 21:35:54
"cmd"  /c subst X: /d

elapsed time 00:00:00.1592988s for command "cmd" /c subst X: /d started at 12/11/2019 21:35:54
SUCCESS: Package Program Complete
i try to compile it from the xcode, i was able to install it directly to my iphone, but how im going to make an .ipa so i can send it to other device
 
Last edited:

rIKmAN

Member
You can use a free account to compile to your own attached devices and with a 7 day provisioning profile, but if you want to distribute your game then you need to buy the $99 licence.

This will allow you to use TestFlight and the other backend tools to distribute your game to testers with a simple email link, as well as submit your game for store approval.
 

3jgamesdev

Member
You can use a free account to compile to your own attached devices and with a 7 day provisioning profile, but if you want to distribute your game then you need to buy the $99 licence.

This will allow you to use TestFlight and the other backend tools to distribute your game to testers with a simple email link, as well as submit your game for store approval.
oh okay thanks i get it, also i try to put the ads, in my android it was working fine but when compiled an ios it wont come out, i just use the same documentation game maker gave
 
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