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iOS ios compile error

Discussion in 'GameMaker Studio 2 Community Tech Support' started by 3jgamesdev, Nov 29, 2019.

  1. 3jgamesdev

    3jgamesdev Member

    Joined:
    Jul 9, 2016
    Posts:
    95
    Hi good day,
    please the error, i really dont know how to fix it, Im using the latest version as well of game maker studio 2

    Code:
    aving project to: C:\Users\PC\Desktop\Code Endless\Gridiron Football\Gridiron Football.yyp
    "cmd"  /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
    
    elapsed time 00:00:00.0304210s for command "cmd" /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 11/30/2019 01:39:33
    "cmd"  /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP"
    
    elapsed time 00:00:00.0305227s for command "cmd" /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 11/30/2019 01:39:33
    "cmd"  /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374"
    
    elapsed time 00:00:00.0313076s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374" started at 11/30/2019 01:39:33
    "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe"  -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package
    
    Loaded Macros from C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Gridiron_F_5961F03_C57EACF3\macros.json
    Options: X:/bin\platform_setting_defaults.json
    Options: C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482\local_settings.json
    Options: C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Gridiron_F_5961F03_C57EACF3\targetoptions.json
    X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Gridiron Football" /td="Y:/" /cd="Z:/Gridiron_F_5961F03_C57EACF3" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Gridiron_Football_341C7D1B_VM" /sh=True /optionsini="Y:/Gridiron_Football_341C7D1B_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Desktop\Code Endless\Gridiron Football\Gridiron Football.yyp" /preprocess="Z:/Gridiron_F_5961F03_C57EACF3"
    Reading project file....C:\Users\PC\Desktop\Code Endless\Gridiron Football
    Reading project file....X:\BaseProject
    Reading config delta 'C:\Users\PC\Desktop\Code Endless\Gridiron Football\options\main\inherited\options_main.inherited.yy'
    finished.
    
    
    X://bin/GMAssetCompiler.exe DONE (0)
    Release build
    mkdir -p ~/.ssh
    cat ~/.ssh/authorized_keys
    pwd
    Options: Z:/Gridiron_F_5961F03_C57EACF3\PlatformOptions.json
    RunCommandOnMac mkdir -p /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football
    mkdir -p /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football
    pscp X:/ios\mobiledevice /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice
    RunCommandOnMac chmod +x /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice
    chmod +x /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice
    RunCommandOnMac /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
    /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
    Device is on os 13.1.3
    RunCommandOnMac xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
    xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
    Options: Z:/Gridiron_F_5961F03_C57EACF3\ExtensionOptions.json
    PlatformOptions
    RunCommandOnMac echo ~
    echo ~
    PlatformOptions
    RunCommandOnMac echo ~
    echo ~
    X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Gridiron Football" /td="Y:/" /cd="Z:/Gridiron_F_5961F03_C57EACF3" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Gridiron_Football_341C7D1B_VM" /sh=True /optionsini="Y:/Gridiron_Football_341C7D1B_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Desktop\Code Endless\Gridiron Football\Gridiron Football.yyp" /MacHomeDir="/Users/macbookpro" /llvmSource="X:/" /optionsini="Y:/Gridiron_Football_341C7D1B_VM\options.ini" /bt=exe /rt=vm
    Reading project file....C:\Users\PC\Desktop\Code Endless\Gridiron Football
    Reading project file....X:\BaseProject
    Reading config delta 'C:\Users\PC\Desktop\Code Endless\Gridiron Football\options\main\inherited\options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    finished.
    collapsing enums.
    Final Compile...finished.
    Saving IFF file... Y:/Gridiron_Football_341C7D1B_VM\Gridiron Football.zip
    Writing Chunk... GEN8
    option_game_speed=60
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Texture Group - Default
    Writing Chunk... TGIN
    Writing Chunk... CODE
    Writing Chunk... VARI
    Writing Chunk... FUNC
    Writing Chunk... STRG
    Writing Chunk... TXTR
    0 Compressing texture... writing texture texture_0.png...
    1 Compressing texture... writing texture texture_1.png...
    2 Compressing texture... writing texture texture_2.png...
    3 Compressing texture... writing texture texture_3.png...
    4 Compressing texture... writing texture texture_4.png...
    Writing Chunk... AUDO
    Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
    Final application delegate class: iPad_RunnerAppDelegate
    Stats : GMA : Elapsed=2689.8843
    Stats : GMA : sp=77,au=10,bk=0,pt=0,sc=0,sh=0,fo=4,tl=0,ob=43,ro=7,da=0,ex=1,ma=77,fm=0xB20428EC0A20
    
    
    X://bin/GMAssetCompiler.exe DONE (0)
    CreateiOSExecutable
    RunCommandOnMac xcode-select -p | sed 's/.app.*/.app/'
    xcode-select -p | sed 's/.app.*/.app/'
    RunCommandOnMac osascript -e 'tell app "Xcode" to quit'
    osascript -e 'tell app "Xcode" to quit'
    RunCommandOnMac mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football"
    mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football"
    RunCommandOnMac mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC"
    mkdir -p "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC"
    pscp Y:/Gridiron_Football_341C7D1B_VM\Gridiron_Football/ /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/
    RunCommandOnMac rsync -c -r /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/ /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football
    rsync -c -r /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_FootballFromPC/ /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football
    RunCommandOnMac cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; open -a '/Library/Developer/CommandLineTools' Gridiron_Football.xcodeproj; while [ ! -d  /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football.xcodeproj/xc*data ]; do sleep 2; done;
    cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; open -a '/Library/Developer/CommandLineTools' Gridiron_Football.xcodeproj; while [ ! -d  /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football.xcodeproj/xc*data ]; do sleep 2; done;
    cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; security unlock-keychain -p "1234";xcodebuild -sdk iphoneos -allowProvisioningUpdates -xcconfig "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football/__yy_certificate.xcconfig" -scheme Gridiron_Football archive ;
    find ~/Library/Developer/Xcode/Archives -name Gridiron_Football*.xcarchive -print0 | xargs -0 ls -d -t
    Found archive find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory
    RunCommandOnMac cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football; open -a '/Library/Developer/CommandLineTools' 'find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory';
    cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football; open -a '/Library/Developer/CommandLineTools' 'find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory';
    The file /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory does not exist.
    
    System.Exception: Error running command 'cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football; open -a '/Library/Developer/CommandLineTools' 'find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory'; ', exitcode=1
    The file /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory does not exist.
    
    
       at ..(String , String , Boolean )
       at ..(String , String , YYDictionary`2 , String , Boolean , String )
       at Igor.iOSBuilder.Package()
    Igor complete.
    elapsed time 00:01:04.6888301s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe" -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package started at 11/30/2019 01:39:33
    "cmd"  /c subst Z: /d
    
    elapsed time 00:00:00.0509992s for command "cmd" /c subst Z: /d started at 11/30/2019 01:40:38
    "cmd"  /c subst Y: /d
    
    elapsed time 00:00:00.0459855s for command "cmd" /c subst Y: /d started at 11/30/2019 01:40:38
    "cmd"  /c subst X: /d
    
    elapsed time 00:00:00.0340000s for command "cmd" /c subst X: /d started at 11/30/2019 01:40:38
    FAILED: Package Program Complete
     
  2. 3jgamesdev

    3jgamesdev Member

    Joined:
    Jul 9, 2016
    Posts:
    95
    bump pls help thanks
     
  3. r_Svan

    r_Svan Member

    Joined:
    Nov 30, 2019
    Posts:
    8
    Could be a silly question, but if you browse to that location on your machine, does it exist?

    /Users/macbookpro/Library/Developer/Xcode/Archives:

    Otherwise I'd suspect something in this security keychain business has gone awry? Total guess though.

    cd /Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/; security unlock-keychain -p "1234";xcodebuild -sdk iphoneos -allowProvisioningUpdates -xcconfig "/Users/macbookpro/GameMakerStudio2/iOS/GMS2IOS/Gridiron_Football/Gridiron_Football/Gridiron_Football/__yy_certificate.xcconfig" -scheme Gridiron_Football archive ;
    find ~/Library/Developer/Xcode/Archives -name Gridiron_Football*.xcarchive -print0 | xargs -0 ls -d -t
    Found archive find: /Users/macbookpro/Library/Developer/Xcode/Archives: No such file or directory
     
  4. 3jgamesdev

    3jgamesdev Member

    Joined:
    Jul 9, 2016
    Posts:
    95
    it seems this directory is not exists in my macbook pro, im trying to look into it but havent found anything, How do i fix this or do i need to find anything something like this?
     
  5. r_Svan

    r_Svan Member

    Joined:
    Nov 30, 2019
    Posts:
    8
  6. 3jgamesdev

    3jgamesdev Member

    Joined:
    Jul 9, 2016
    Posts:
    95
    oh okay thanks, i am only using older version of macos which is High Sierra the latest xcode cant be install using this, so maybe do i need to upgrade it? right? and get the latest xcode?
     
  7. r_Svan

    r_Svan Member

    Joined:
    Nov 30, 2019
    Posts:
    8
    Can't say for sure, but sounds like something to try at least.
     
  8. 3jgamesdev

    3jgamesdev Member

    Joined:
    Jul 9, 2016
    Posts:
    95
  9. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,763
    Can you compile a fresh empty room project to your phone?

    I replied here because your other thread is just a duplicate of this one, there's no need to post the same thread multiple times.
     
  10. 3jgamesdev

    3jgamesdev Member

    Joined:
    Jul 9, 2016
    Posts:
    95
    okay sorry, Yes i try to make new file with new room with fresh empty room still im having this problem

    Code:
    Saving project to: C:\Users\PC\Documents\GameMakerStudio2\Test\Test.yyp
    Saving 1 resources
    "cmd"  /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
    
    elapsed time 00:00:00.4072469s for command "cmd" /c subst Z: "C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/06/2019 13:12:51
    "cmd"  /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP"
    
    elapsed time 00:00:00.0329976s for command "cmd" /c subst Y: "C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 12/06/2019 13:12:51
    "cmd"  /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374"
    
    elapsed time 00:00:00.0309993s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.374" started at 12/06/2019 13:12:51
    "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe"  -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package
    
    Loaded Macros from C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Test_B42A724C\macros.json
    Options: X:/bin\platform_setting_defaults.json
    Options: C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482\local_settings.json
    Options: C:\Users\PC\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Test_B42A724C\targetoptions.json
    X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Test" /td="Y:/" /cd="Z:/Test_B42A724C" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Test_38CA6624_VM" /sh=True /optionsini="Y:/Test_38CA6624_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Documents\GameMakerStudio2\Test\Test.yyp" /preprocess="Z:/Test_B42A724C"
    Reading project file....C:\Users\PC\Documents\GameMakerStudio2\Test
    Reading project file....X:\BaseProject
    Reading config delta 'C:\Users\PC\Documents\GameMakerStudio2\Test\options\main\inherited\options_main.inherited.yy'
    finished.
    
    
    X://bin/GMAssetCompiler.exe DONE (0)
    Release build
    mkdir -p ~/.ssh
    cat ~/.ssh/authorized_keys
    pwd
    Options: Z:/Test_B42A724C\PlatformOptions.json
    RunCommandOnMac mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test
    mkdir -p /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test
    pscp X:/ios\mobiledevice /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice
    RunCommandOnMac chmod +x /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice
    chmod +x /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice
    RunCommandOnMac /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
    /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/mobiledevice get_device_prop -u 7995932238f336d0ac1ea672694f85786ec145a8 ProductVersion
    Device is on os 13.1.3
    RunCommandOnMac xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
    xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
    Options: Z:/Test_B42A724C\ExtensionOptions.json
    PlatformOptions
    RunCommandOnMac echo ~
    echo ~
    PlatformOptions
    RunCommandOnMac echo ~
    echo ~
    X://bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Test" /td="Y:/" /cd="Z:/Test_B42A724C" /zpuf="C:\Users\PC\AppData\Roaming/GameMakerStudio2\luistrojomarie_285482" /m=ios /tgt=4 /studio  /nodnd /cfg="default" /v /hprt=51269 /o="Y:/Test_38CA6624_VM" /sh=True /optionsini="Y:/Test_38CA6624_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\PC\Documents\GameMakerStudio2\Test\Test.yyp" /MacHomeDir="/Users/admin" /llvmSource="X:/" /optionsini="Y:/Test_38CA6624_VM\options.ini" /bt=exe /rt=vm
    Reading project file....C:\Users\PC\Documents\GameMakerStudio2\Test
    Reading project file....X:\BaseProject
    Reading config delta 'C:\Users\PC\Documents\GameMakerStudio2\Test\options\main\inherited\options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    finished.
    collapsing enums.
    Final Compile...finished.
    Saving IFF file... Y:/Test_38CA6624_VM\Test.zip
    Writing Chunk... GEN8
    option_game_speed=60
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Writing Chunk... TGIN
    Writing Chunk... CODE
    Writing Chunk... VARI
    Writing Chunk... FUNC
    Writing Chunk... STRG
    Writing Chunk... TXTR
    Writing Chunk... AUDO
    Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
    Final application delegate class: iPad_RunnerAppDelegate
    Stats : GMA : Elapsed=3850.6443
    Stats : GMA : sp=0,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=0,ro=1,da=0,ex=0,ma=2,fm=0x0
    
    
    X://bin/GMAssetCompiler.exe DONE (0)
    CreateiOSExecutable
    RunCommandOnMac xcode-select -p | sed 's/.app.*/.app/'
    xcode-select -p | sed 's/.app.*/.app/'
    RunCommandOnMac osascript -e 'tell app "Xcode" to quit'
    osascript -e 'tell app "Xcode" to quit'
    RunCommandOnMac mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test"
    mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test"
    RunCommandOnMac mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC"
    mkdir -p "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC"
    pscp Y:/Test_38CA6624_VM\Test/ /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC/
    RunCommandOnMac rsync -c -r /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC/ /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test
    rsync -c -r /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/TestFromPC/ /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test
    RunCommandOnMac cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/; open -a '/Library/Developer/CommandLineTools' Test.xcodeproj; while [ ! -d  /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/Test.xcodeproj/xc*data ]; do sleep 2; done;
    cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/; open -a '/Library/Developer/CommandLineTools' Test.xcodeproj; while [ ! -d  /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/Test.xcodeproj/xc*data ]; do sleep 2; done;
    cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/; security unlock-keychain -p "1234";xcodebuild -sdk iphoneos -allowProvisioningUpdates -xcconfig "/Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/Test/__yy_certificate.xcconfig" -scheme Test archive ;
    find ~/Library/Developer/Xcode/Archives -name Test*.xcarchive -print0 | xargs -0 ls -d -t
    Found archive zsh:1: no matches found: Test*.xcarchive
    RunCommandOnMac cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test; open -a '/Library/Developer/CommandLineTools' 'zsh:1: no matches found: Test*.xcarchive';
    cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test; open -a '/Library/Developer/CommandLineTools' 'zsh:1: no matches found: Test*.xcarchive';
    The file /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/zsh:1: no matches found: Test*.xcarchive does not exist.
    
    System.Exception: Error running command 'cd /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test; open -a '/Library/Developer/CommandLineTools' 'zsh:1: no matches found: Test*.xcarchive'; ', exitcode=1
    The file /Users/admin/GameMakerStudio2/iOS/GMS2IOS/Test/Test/zsh:1: no matches found: Test*.xcarchive does not exist.
    
    
       at ..(String , String , Boolean )
       at ..(String , String , YYDictionary`2 , String , Boolean , String )
       at Igor.iOSBuilder.Package()
    Igor complete.
    elapsed time 00:00:42.2909068s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.374/bin/Igor.exe" -j=8 -options="C:\Users\PC\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Package started at 12/06/2019 13:12:52
    "cmd"  /c subst Z: /d
    
    elapsed time 00:00:00.0433963s for command "cmd" /c subst Z: /d started at 12/06/2019 13:13:34
    "cmd"  /c subst Y: /d
    
    elapsed time 00:00:00.0390121s for command "cmd" /c subst Y: /d started at 12/06/2019 13:13:34
    "cmd"  /c subst X: /d
    
    elapsed time 00:00:00.0369972s for command "cmd" /c subst X: /d started at 12/06/2019 13:13:34
    FAILED: Package Program Complete
    
     
  11. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,763
    If you can’t compile an empty room project then there is an issue with your build tools and / or setup somewhere.

    Have you tried suppressing the build so you just get the xCode project to open on the Mac and compile from xCode manually?

    Can you compile one of the example iOS xCode projects, totally removing GMS2 from the equation?

    Have a read through the iOS setup guide making sure you are using supported versions of everything, and follow it through from start to finish using an empty room project to test compiling at the end.

    https://help.yoyogames.com/hc/en-us/articles/115001368747-Setting-Up-For-iOS
     
  12. 3jgamesdev

    3jgamesdev Member

    Joined:
    Jul 9, 2016
    Posts:
    95
    okay i will try to follow it again from the start, and will ask again if i get the same errors, thanks, just one more, is there any certification needed? because the only thing i can add is the app development certificates in my accounts section
     
  13. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,763
    The first link in that guide goes through creating certificates etc if that’s what you mean?
     

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