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iOS capabilities (Thinning, Handoff, SpriteKit...)

C

Chris Goodwin

Guest
I am filling out a form for Apple to be featured and was not 100% sure on a few iOS capabilities.

Size:
My app on Andoird is approx. 60MB and for iOS is comes out to be about 120MB are there any tricks to get the app under 100MB? Is app thinning the only option here, if so how do you enable app thinning?

Swift 2.0:
When Game Maker converts the game over to Xcode does it use Swift 2.0?

SpriteKit:
Does Game Maker use the SpriteKit?

Handoff:
Is there a way to enable Apple's Handoff?

Any information you could provide would help a lot!
 
C

Chris Goodwin

Guest
FYI This was from the support team:

Size:
Reducing the size of your file will be up to you as there is no in-built functionality to reduce the size of your file.
Here is a link to a YoYo Blog Post on Optimization

Swift 2.0:
GameMaker does not use Swift

SpriteKit:
Unless you are using an extension that uses SpriteKit, GameMaker: Studio does not use it.

Handoff:
In order to use Apple's Handoff you will need to create your own extension or start a discussion on our forum to see if others have already created a solution for this as there is no in-built functionality that would allow the use of Handoff.
 

Stephane

Member
Thanks! This is helpful, as we are currently filling out our Apple Store Feature. Our game is nice and small and already includes file optimizations, however it would be great if someone can share their approach to supporting App Thinning for iOS.
 
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