NazGhuL
NazTaiL
Get it here: Inventory DB
Inventory DB works with a database that is a simple TXT file or a CSV file. CSV, build from an Excel table, are really awesome to get your items properties organized. Each row is an item and each column a property(like name, sprite, maximum stack, etc...).
Upon start, a ds_grid is builded from that file and you use that grid as a reference every time you need an information on an item.
New: One object to rule them all! A single object controls as many containers you add: belts, chests, crates, backpacks, storage room, etc...
Inventory DB has many features to help players keeping their items organized:
As always, everything is well commented and you'll get a fast reply if you need help to implement it on your game.
-Tested for windows and YYC tested.
Inventory DB works with a database that is a simple TXT file or a CSV file. CSV, build from an Excel table, are really awesome to get your items properties organized. Each row is an item and each column a property(like name, sprite, maximum stack, etc...).
Upon start, a ds_grid is builded from that file and you use that grid as a reference every time you need an information on an item.
New: One object to rule them all! A single object controls as many containers you add: belts, chests, crates, backpacks, storage room, etc...
Inventory DB has many features to help players keeping their items organized:
- Dynamically creates containers if needed.
- Toggle containers on and off.
- Display properties of selected items.
- Move/swap items and sort them.
- Drop, use or split stack of items.
- Move containers around if needed.
- Resize it in game.
- Works with views.
- Auto-stacking items.
As always, everything is well commented and you'll get a fast reply if you need help to implement it on your game.
-Tested for windows and YYC tested.