So apparently all my shaders have broke and I'm just picking up the pieces.
I just recently did a factory reset on my PC and am reinstalling GM again (+2.3)
I have installed the latest versions for my graphics cards drivers and latest version of DirectX
Yet every time I run a shader I get this message:
There is also this in the Output of the IDE DirectX11: Using hardware device
Shd_test is just a simple passthrough shader
What should I do?
I just recently did a factory reset on my PC and am reinstalling GM again (+2.3)
I have installed the latest versions for my graphics cards drivers and latest version of DirectX
Yet every time I run a shader I get this message:
Code:
ERROR!!! :: ############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_pal_swapper
Invalid shader
at gml_Script_pal_swap_set (line 7) - shader_set(Pal_Shader);
############################################################################################
gml_Script_pal_swap_set (line 7)
gml_Object_Fallen_Draw_0 (line 10) - pal_swap_set(pal_spr,current_pal,false);//open palette shader
There is also this in the Output of the IDE DirectX11: Using hardware device
Code:
Invalid shader (is it marked as incompatible type for this target?) "shd_test":
What should I do?