I
iQd
Guest
Hi,
I am making a free version with ads of our new game, and although I have read all the documentation I could find regarding the usage of the ad system for making interstitial ads, one thing still is not clear for me.
In the beginning of the game I run the code for initializing the ads on the creation code of the first room.
Next, I load up an ad.
When the user clicks on a level selection button, the game goes to the ad room where the interstitial ad is to be shown.
Here is the thing that is not clear for me.
I have now set the room to go forward using a timer after 10 seconds.
If the user clicks the close button on the ad way before that, how can I determine that this has happened in order to move forward right after?
I would want to avoid a situation where the user clicks close on the ad and sits in the empty room for 8 seconds.
When exiting the room I load the next ad.
Thank you!
I am making a free version with ads of our new game, and although I have read all the documentation I could find regarding the usage of the ad system for making interstitial ads, one thing still is not clear for me.
In the beginning of the game I run the code for initializing the ads on the creation code of the first room.
Next, I load up an ad.
When the user clicks on a level selection button, the game goes to the ad room where the interstitial ad is to be shown.
Here is the thing that is not clear for me.
I have now set the room to go forward using a timer after 10 seconds.
If the user clicks the close button on the ad way before that, how can I determine that this has happened in order to move forward right after?
I would want to avoid a situation where the user clicks close on the ad and sits in the empty room for 8 seconds.
When exiting the room I load the next ad.
Thank you!